Where the content sega?

@XenoBladeX37645 said in Where the content sega?:

@dalamar said in Where the content sega?:

@HarmlessSyan said in Where the content sega?:

Dunno what's with people always wanting PvP in a game designed for PvE. Especially in PSO2 where majority of the combat is done client side.

Combat is done clientside in most games these days including major mmos, but yeah I guess owpvp doesn't have an easy way to fit the NGS lore.

Purely pve games don't hold people's attention for long. PVP serves as an incentive to grind or use alternative builds.

Correction. Purely pve games don't hold peoples attention such as you for long. Games like final fantasy xiv are doing more than fine and most of the player base don't care for pvp in that game

It didn't hold the attention of my friends for long, I can say that much.

@dalamar I haven't played all those games that you listed for PvP, but I did play Tera and Aion. In those games I did experience "rubberbanding" and those are server side checks. If you and your friends are looking for PvP, perhaps you should look into an actual PvP focused game.

Personally I would love if they add OWPVP, I was also a L1/L2/Tera guy, but I honesty don't it happening consider how the class and everything is balanced.

And like others mentioned before.. most if the player base are carebears... remember they won't even pve the highest level of end game content when there's nothing to lose , I doubt they will go pvp when theres exp or gear to lose.

@HarmlessSyan said in Where the content sega?:

@dalamar I haven't played all those games that you listed for PvP, but I did play Tera and Aion. In those games I did experience "rubberbanding" and those are server side checks. If you and your friends are looking for PvP, perhaps you should look into an actual PvP focused game.

Those also aren't recent.

GW2 is clientside - full of hacks. TESO is clientside. Full of hacks. I'm sure there's more. Pretty much every online shooter's also full of hacks due to being clientside.

Lore wise, you can't have open PvP. ARKS is a space marine organization basically and any dissidents quickly pruned by the Intelligence Bureau. We don't know about how Halpha deals with this, or if there are Meteorns that bailed joining back ARKS, true. But again, the lack of NGS lore content allows such idea to float.

Then again, even if it was ignored, the sparring team arena PvP in original PSO2 works. A new one that spanned a larger space in this open world could technically work.

Or, like if it was Airsoft, allow such a thing with given mock weaponry that only affected players that join such "training" program in the whole open world while dodging enemies - or allow to switch back to normal weaponry to dispatch them and then back to the mock equipment.

But PKing others definitely in normal PvE won't work here.

@dalamar said in Where the content sega?:

Full of hacks

Yea... more the reason not to have PvP then, no one likes to be killed by hackers.

I did try Linage 2, but not for long due to high level assholes constantly squatting at the entrance of the starting city and early areas preventing me from getting anything done.

@XenoBladeX37645 Most people don't like PvP in games like FF14(this applies to PSO2, Warframe, and many other games as well), because it's horribly implemented. Bad game design, in regards to the PvP implementation, and lack of care on the dev's part makes it not fun.

I honestly think PvP could be handled in a way that was fun and engaging to where even PvE players would want to engage with it. However I have zero confidence that Sega could or even want to waste the resources/time to do it. This isn't to single Sega out either, I have zero confidence most game developers could do proper PvP.

Pvp that works exactly how it does in RuneScape’s wilderness would be fine if they got the level/bp system requirements for people “allowed” to hit eachother right. If the content in the area made for pvp was wasn’t required like in that game I see no reason why it would hurt the game, especially if that area of the map is clearly marked like the wilderness border you have to jump over in that game. Osrs and rs3 are both both pve games yet it’s pvp has it’s own community (albeit both versions of that game do work completely differently than this one).

How the specifics like balancing would work is beyond me but you shouldn’t just be able to kill someone in seconds regardless of your gear or pa usage, and things shouldn’t play extremely differently like the base game’s pvp did. Maybe limiting the dash-run and jump height in the area, and changing the “floating” drop speeds to be faster should be part of it. They’d definitely be able to get something workable out if they actually kept updating it and listening to feedback instead of leaving it alone shortly after it launched.

I think that and the casino coming back, with more “Mario party esque” games like mesetan shooter, would be the biggest things that would help to bring people back for the long term while they figure out the pve content

As far as pve content goes the only thing I can think of would be that we should have the ais suits back, or some sort of slimmed down version fitting the game’s aesthetics better, to get up to ships or something for events. They would use pp so you couldn’t just abuse them normally, and when the events go live that require them there should be areas in the air that glow or sparkle or something that are “photon clumps” or whatever they want to brand it.

Maybe we could go “in to” the red blotches in the sky where beams lead when normal events happen, as like it’s own event. Sort of like that hole in the ocean at the end of the first pacific rim movie

Once you get up there you fight like normal, and maybe have the option of destroying things like the ships in the base game’s ep6 content, only built on so that you can see sections of things falling apart instead of just one big explosion. With certain events having you using the suit the entire time instead of fighting like normal

They could even use it as another opportunity to satiate their corporate greed by allowing customization of the suits. I don’t think putting them in existing gambling boxes further complicating the odds of things would be great though. Maybe they would be their own loot boxes coming out every few months, lasting longer than most

@PBJ-Time said in Where the content sega?:

satiate their corporate greed

They literally aren't letting people open their wallets for over half of the old fashion. That never got a (PC) re-run no less. Oh, they got the greed, but I think the greed got into my whiskey cabinet...

$90 to get a motion? Not tradeable? One only???

While pvp itself could work it would have to be located entirely in specific zones and hand waved as "combat training exercises." You really couldn't just open the flood gates everywhere as it really would kill the game. Hell, the abilities aren't even fully balanced between classes right now for pve (or even functioning properly 100% of the time - chain trigger), let alone balanced to be used against each other.

Rewards for kills would have to be similar to WoW's old honor system, you certainly couldn't have players dropping their gear. What few games we can reference that have players drop their gear/items are games where those items are easily farmable and cheap. Runescape with its easily produced/farmable armor and weapons and EVE online with it's mass produced ships/modules come to mind. Those items are seen as easily replaceable tools for combat, not things to obtain after hours of grinding and painstakingly upgraded like we have here. So no, gear drops would never work here unless you're end goal was to drive players off who would be remotely open to the idea of pvp.

@dalamar said in Where the content sega?:

@HarmlessSyan said in Where the content sega?:

Dunno what's with people always wanting PvP in a game designed for PvE. Especially in PSO2 where majority of the combat is done client side.

Combat is done clientside in most games these days including major mmos, but yeah I guess owpvp doesn't have an easy way to fit the NGS lore.

Purely pve games don't hold people's attention for long. PVP serves as an incentive to grind or use alternative builds.

I think FFXIV is proving you wrong, especially with how many people are moving from WoW, a game with open world PvP. FFXIV's PvP is just something tacked on and is a completely separate mode that plays completely differently from PvE, same basic concept as PSO2's PvP mode. So FFXIV already proves your statement wrong as it is a purely PvE game (let's be honest, its PvP might as well not exist for most people), yet it has been keeping people's attention better than WoW, a game with an original premise that had PvP built into its concept. Remember, it only takes one false case for a statement to be proven false.

Also, while enemies can be handle client side, other players cannot. That is why someone could play on JP without much issue until they play PvP.

@dalamar said in Where the content sega?:

@PBJ-Time said in Where the content sega?:

satiate their corporate greed

They literally aren't letting people open their wallets for over half of the old fashion. That never got a (PC) re-run no less. Oh, they got the greed, but I think the greed got into my whiskey cabinet...

$90 to get a motion? Not tradeable? One only???

You keep saying this...

  1. The motion is optional, expensive yes, but optional

  2. Last I checked no scratch bonuses are tradeable (which has been the case for at least the few years I've played the game)

  3. The way I see it, it isn't $90 to get a motion, it's $90 to get 45 pulls worth of items/fashion on TOP of the bonuses prior to that one. It's super expensive when it thought of that way.

I'd agree if it was just simply hey we have a motion thats $90 bucks and all you get is the motion

@Nasar I think they should bring back Blue Burst’s ‘dropping carried meseta’ thing. It would incentivize people to store their meseta like you had to in that game, and could be used as part of the incentive to go in there.

Like maybe it drops 5%? Of what’s carried, and the reason you’re pushed to bring it there would be that whatever content that’s made for the area is multiplied or given much better odds based on certain levels of what you’re carrying. There could be safeguards put in place that would let Sega know if two people, or groups of people, are using it to transfer wealth or game the system. Or the meseta dropped by players wouldn’t even be given to whoever kills the other player but they’re given some random items based on whatever tier of wealth the person was carrying (like bounty hunter was in the wildly volcano shortly after rs2 nuked itself in 2007)

The only other mmo I’ve really played is rs so idk about wow or any of that. That’s why I keep pulling ideas from it