Where the content sega?

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I think Sega is drip feeding us content due to low work ethics. Like if the roadmap is to be followed, there’s not going to be much difference in wat you’re doing currently a year from now.

@Pariah-Chan said in Where the content sega?:

I think Sega is drip feeding us content due to low work ethics. Like if the roadmap is to be followed, there’s not going to be much difference in wat you’re doing currently a year from now.

Last years road map was eight years worth of old content, given to us in a single year, which I think many were spoiled by. The content in NGS is still currently being developed, and that's a big difference. One many players seem to enjoy overlooking.

Even if pso2 gave 8 years of content, it wasn’t relevant to most.

When pvp came out in episode 4, unless you did that there was no contest for ppl at that time. Same with endless, unless the content is something that person would play, then there was nothing new for them in that latest update.

Like right now pso2 has a new photo op mode! Was everyone experienced that, or is ppl selectively shirking content that they have no interest in doing? :3

I still think PSO2 is meant to be a casual game. It's meant to be ONE of the games you play, not the ONLY game you play. When you're done with the content, take a break, play something else until they get new content. That's okay to do. Game companies nowadays have brainwashed people into thinking every game needs to be something you play exclusively for years.

@samsaralotus said in Where the content sega?:

look at a FREE game like genshin impact. its got a Biggert world at the start. more things to do in it and a way longer and more interesting story. whats more genshin impact add new events all the time (even if the delet the content when its over).

did you play Genshin Impact when was released? if you didn't then it was the same thing of here when you completed all stuff you had nothing to do other than grind so your comparison is just bad also the game is being out close to a year now and obviously will have more stuff to do. NGS was just released and you want to have tons of content.

@Lorient said in Where the content sega?:

I still think PSO2 is meant to be a casual game. It's meant to be ONE of the games you play, not the ONLY game you play. When you're done with the content, take a break, play something else until they get new content. That's okay to do. Game companies nowadays have brainwashed people into thinking every game needs to be something you play exclusively for years.

No, more like players have deluded themselves into the false belief system that they need to treat the game as if it is their life, and spend every waking moment on their game of choice, when they aren't working. The worst ones are the ones that worship the creators of the games they love, and go on forums of games belonging to other games, just to spread hate, and cause drama, in a vain attempt to get people to hate their respective games, in the hopes the players that quit, would instead play theirs. Kind of like a certain Final Fantasy fan a while back.

@Anarchy-Marine Fandom is cancer.

@Lorient No, reasonable fans are golden, it's the ones that are obsessive that are a problem. They cause drama where it isn't needed, and create the stigma that all fans in general are bad, which results in what we saw with the sequel trilogy of Star Wars. Anyone with reasonable criticisms were drowned out by those harassing the actors and actresses, and were treated as the example of what an old Star Wars fan is. So the reasonable criticisms were thusly treated as if they had no merit, and anyone that disagreed with said criticisms, called those criticizing the film's, man babies, even though there were plenty of people, both men and women from all walks of life that weren't happy with them. Point is, if it weren't for those harassing people, and being toxic, things would have gone a lot more differently.

pso has always been about the rare drop feeling and farming....those who enjoyed pso back in the days and been running the same round 1000000 times just to get the specific 0,000001% rare they were looking for got no problem with ngs for sure

those who got spoiled by pso2 global might have a different feeling about this

basically what you can do right now till the lv 35 update: all classes lv 20 - farming end game weapons - fournis or cattleya for the non multiweapon fans / those who can multiweapon with one those series and most probably either the lv 4 crit potency extra skill on it or potency (wich is indeed a rare drop for the potency one) or just the resurgir for multi weapon fans / those who can evade properly during this lag and want the conditional crit chance .... and then farming whatever region / UQ comes to mind for the rare augments (i myself just use a 3* with 4.5% extra potency....but also aiming for the resurgir counterpart with that same extraskill...for the minmaxing satisfaction) .... if youre not a fan of this pso2 ngs might not be the game for you to no life...but a good casual player option

So here's the thing with how I view everything.

  • Once upon a time, people played games that rarely got updates. In fact, there was a time when a game simply did not get an update. So what did people do when they ran out of things to earn/unlock/level/whatever? They kept playing through content they had already seen and done. Why? Because they enjoyed the game itself. The game was fun whether they were getting something new from it (items, levels, or just the experience of seeing something new) or not. The current generation seems to not share that same sentiment. If they're not unlocking something, seeing a number go up, or constantly being provided something they didn't have before they are going to complain.

As has already been mentioned, PSO1 was very light on content and heavy on rare drops. You didn't have a lot to choose from in the way of cosmetics (in fact there were no cosmetics after you made your character), and instead the emphasis was on finding a new cool looking weapon. There wasn't even a gear treadmill. It was just about collecting. I was honestly very surprised when I played PSO2 for the first time to learn that the game wasn't like PSO1 at all. Disappointed even.

  • I don't think it is out of the question to suggest Covid may be partially (emphasis on partially) responsible for how much content exists. Japan has also been having another surge as of late in Covid cases, to the extent there is pressure to postpone the Olympic games yet again. Even games like Final Fantasy XIV, which tends to release new content more often and in greater quantities than most other MMOs (or games in general), suffered significant setbacks to the extent we did not get a Halloween even last year, and some other events were repeats or merged. I do not know if SEGA had the capacity to enable their employees to develop the game from home instead of the office, and considering they shut down their arcades recently (which accounted for much of their revenue), they may be tight on funds.

  • Believe it or not, games are not always designed with the no-lifer in mind. This game (and many free to play games) tend to cater to people who only spare about an hour a day, if that. If you've been spending more than 3 hours a day since NGS launched, then it is unrealistic to be angry at how much content exists currently.

  • As mentioned before, here is a breakdown for what, exactly, Japan had when PSO2 launched.

  1. Hunter, Ranger, and Force, with a level cap of 30.
  2. Free Exploration, Arks Quests, Emergency/Urgent Quests, Story Quests, and Client Orders.
  3. The first update, which dropped in July 2012, was the Underground Mines. The game launched with Forest, Caves, Tundra, and Desert.
  4. Hard Mode was the highest difficulty.
  5. The next Major update was a full year later, in July 2013, which added Braver, Deuman, and Episode 2.
  6. Episode 3 released in August 2014, with Bouncer, Casino, skills and zones.
  7. Episode 4 released in January 2016, and added the summoner class.

I think you can see what I am getting at. You are going to see a similar update schedule here, except they are already going to be releasing new classes and increasing the level cap sooner than before. The playable content you have now is on-par with what existed before, except it's all merged together. So Client Orders, the story, and even urgent quests are all a part of the free exploration.

You can expect to see the skill trees be expanded incrementally, new zones to be added, and more content to come our way. But if you want to have "all the things" you had in old PSO2, you are looking at a minimum 4-5 years I think. It might be quicker depending on how easy it is for them to make new stuff in NGS, but I think people really need to stop throwing tantrums and making these doomsday posts.

I may have got a few things mixed up here or there as it has been a while, but seriously. Be a bit more mature about things. The entitlement is astounding.

@JuggernautGTX said in Where the content sega?:

pso has always been about the rare drop feeling and farming....those who enjoyed pso back in the days and been running the same round 1000000 times just to get the specific 0,000001% rare they were looking for got no problem with ngs for sure

This is omitting a lot of stuff, in PSO there were many unique items worth farming for all with dedicated loot sources. Meaningful horizontal gear progression in NGS is pretty much non existent. Is there any reason to go to Lakau Coast aside from dailies and maybe minor stuff like sightseeing? Has the Veteran Eldi Scythe any drops unique to it worth going for? The issue isn't a "lack of content" but the way how content is used. In PSO for hard difficulty and above each new area raised the question "is there something interesting to farm for here". Many weapons had actually meaningful utility which made them worth going for as they were more than just stat sticks. All this is missing from NGS, the content is there but it's lacking replay value.

This a really good break down of what someone did between pso2 and ngs at launch.

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It takes a bit to hit 20. Last stretch is 340k exp needed from 19-20. That will keep people occupied for a bit.

I did that in 2hrs lab grinding solo.

When I first played pso2 i was confused about the lack of content considering we had a much faster update schedule in NA. I was always asking myself: "so in JP people actually waited a year for a buster quest that sucked ass and sega expected people to wait another one for the next content"? I am still confused how anyone could defend NGS when they literally try the same stupid shit but thankfully the new players are starting to call out the whiteknights and devs for this pathetic excuse of an mmo. This is by far the worst mmo I have ever played and I hate myself for having expectation after the beta when the beta was all we gonna get. I can't even recall a single single-player RPG with less "content" (i use that word loosely because most of the stuff is some watered down copy pasta stuff). Everyone in my alliance (which was already dying - poining at 4k players total on steam before ngs) left the game already and this isn't because of the atrocious lags, but because the devs think 5 hours of content every 1-2months is going to be enough. Dude just how much money did Sega make with all the scratches from pso2 while doing nothing for the game and now we get this garbage that could have been a kickstarter mmo.