Currently, with Material Storage active, when exchanging for the ores (e.g. Trinite), we have to click through:

  1. Click Trinite
  2. Click Exchange
  3. Click Inventory (in "Target Item Selection" screen)
  4. Click Material Storage
  5. Click N-Grinder
  6. Click Confirm
  7. Click Closs
  8. Loop back to 1

Suggestion:

  1. Default to Material Storage if active, in "Target Item Selection"
  2. Allow batch exchanges by selecting the number of Trinites we want, or by allowing us to select more than 5 N-Grinders and do a first year programming 101 easy conditional logic to give us the right amount of Trinites while not taking more than the appropriate number of N-Grinders.

The current Item Exchange interface design is painful.