Free to Play players must be respected, as the Free to Play model relies on people playing to encourage people to spend. Sounds like people in this thread don't understand how the free to play model works -- it isn't to give you a "free trial"`of a game and it isn't done out of the kindness of the developer's hearts. People who spend money on the game are not "above" free players.
Free to Play players are content -- ask many people why they play a certain game over another competing one, and a common answer will be "because my friends play", and as we all know, a game like PSO2 generally is not fun if it's a ghost town. How many of you would still be playing (and paying) if there was nobody playing NGS at all? Probably none of you.
Things that drive free players away from games are bad, you cannot make any excuses for this. In the current state of NGS, free players are walled by the progression hurdles of daily gathering, weekly meseta and no real way to make any progress due to no shop or trading. This will put a sour taste in a lot of peoples' mouths, and make them go away. It doesn't matter that they didn't pay any money, these players are content and losing them is a huge loss.
I have been premium since the launch of PSO2 Global, and I have many friends who aren't on premium for one reason or another (maybe no disposable income, maybe they need to save up, maybe they're just taking a break but get on from time to time to play), and I believe none of those players should have a worse gameplay experience than I do. I pay for convenience, you should not have to pay for progression.