Inner wears are broken on Base- PSO2

Innerwears prior to NGS had textures, and actually rendered. Now they're all pixelated messes, that look like low-res JPG overlays.

Do they render fine if you block transfer back to PSO2?

@coldreactive said in Inner wears are broken on Base- PSO2:

Do they render fine if you block transfer back to PSO2?

No, for some reason they appear to be stuck in low-res mode. Compared to before the Innerwear textures used to refract light, or have some visual surface, now they don't.

@Krinos said in Inner wears are broken on Base- PSO2:

@coldreactive said in Inner wears are broken on Base- PSO2:

Do they render fine if you block transfer back to PSO2?

No, for some reason they appear to be stuck in low-res mode. Compared to before the Innerwear textures used to refract light, or have some visual surface, now they don't.

That's interesting because the body pillow weapon camos seem to revert back to good textures when going back to base/classic PSO2.

@Krinos go in settings change simple graphics setting and relog

@Pariah-Chan said in Inner wears are broken on Base- PSO2:

@Krinos go in settings change simple graphics setting and relog

I tried as suggested, but it seems even on ultra-settings inner armors are stuck in low-res mode. It seems the rendering bug also effects some accessories as well that have bloom or other shader effects, such as wings.

They show just fine to me, unless it goes into the look book.