@Policroma-Sol Wait, sorry for going a bit off-topic here, but is Sea of Thieves really thriving? I thought that game was just perm dead.
It's pretty busy. My husband plays constantly, and it's got some pretty popular streamers who are also streaming constantly. It was one of those games that was presumed dead on arrival because it, well, wasn't fully understood as being more of a "playground" than a "themepark". But it now has plenty of "themepark" content for those who want to engage in such things. Once again, all the loot is cosmetic, so you can't really make it "obsolete", and many folks will come back to old content if for no other reason than to collect it all.
Yeah, I hijacked the thread, LOL. But I think Rare is onto something, and I think Sega at least has an eye on them and is trying to create a "happy medium", so to speak. Notice they already have a system for high level mobs to be casually roaming around Noobville, without lowbies having to worry about getting squished mercilessly. (You have to venture outside of that area to worry about that.) And lowbies can participate in some of these tougher fights even if their damage isn't worth much. They could potentially continue scaling that, adding different and tougher area/world bosses, to keep the central hub of the game thriving, even as they continue adding more land and areas to explore.