Found this thread via Google and this confirms I'm not going crazy.
I built a new character for NGS with "healthy" thighs and buttocks, and Miness Lodia [Se] (which I finally got around to purchase) is killing me. It's either never wear skirts, or walk around as a stick figure.
If you look under the skirt in the Salon, you'll find that there's a huge dead space between your character's lower body and the actual skirt, so it's just how the model was built: they float way above the character's actual body.
This video shows my experiments: https://www.youtube.com/watch?v=Zq1_H4g4Nxk
Essentially, deviations from the standard skinny stick figure model will destroy skirts, it seems.
But from the lack of responses, I guess this will never be "fixed". I don't recall it this bad in vanilla PSO2.
In fact, I tested the Miness Lodia [Se] using the default type 2 body configurations. There were 3 base bodies we could choose. And lo and behold, body 1 and 3, which are not stick figures, have the Miness Lodia skirt all fat and floaty. Only body 2 made it look acceptable.
These screenshots below show how rediculous Miness Lodia [Se] look on even the in-game base body 1:
I'd really like to know why all that dead space under the skirt. All you have to do is remove that space, i.e. model your layere wears properly, and it (and every piece from future AC scratches) would look aboslutely fantastic on all the bodies players build.
Why? What is that dead space there for?
This is killing off a lot of my motivations. Please can we get an official response on this and confirmation that it would be fix?