@Charus [Full on rant here]
By what obligation are each player beheld to have their characters then, to be anywhere near the player's actual height or body type?
Why should I, a 5'9" skinny male, make my avatar a 5'9" skinny male? If I was playing VR, I'd probably go for a similar height I'm more familiar with. But if I'm playing a game the PSO2, Skyrim, ESO, and other similar titles (in that they feature character customization), I'm just not gonna care about height.
You claim "height discrimination", but have you ever bothered asking any other player if they feel their avatar's height is comfortable to them? I suppose not.
Coincidentally, the height restrictions themselves can be contested as a form of "height discrimination". I wanna make a big boi CAST, yet I wind up feeling like he isn't that tall compared to others.
In my case, why should I bother making a character that's my height? What benefit is there? Is there any realistic benefit in the game (where having long legs can increase the distance one can potentially run with one step?
[One interesting convo covers potential benefits to having a certain height, but so far nothing conclusive has been achieved other than hearsay: https://amp.reddit.com/r/PSO2/comments/grz15n/height_advantage/ ]
Fundamentally, selecting height is an aesthetic and preferential choice.
In terms of PSO2 characters, I highly suggest delving into character design if you wanna find a more in-depth explanation and do a deep dive (one really basic example of why characters are designed is "how identifiable is a given character based on their silhouette?"/"who's that Pokemon?").
The fact that you can just say Garoa's name and the majority of folks here know who you are talking about and have a general idea of his appearance. Luther, Elder, Apprentice, Gemini, Persona, Xiao, and Xiera - if we did a "who's that Pokemon" but PSO2 themed, I'm sure the morjority of players would be able to tell which character is which.
In consideration of DOLLS, it is more likely that the ARKS manages to fight off most threats because of what is the individual's given specialty. Garoa is a big buff dude because in a way, he gives off a "heavy hitter" vibe in that judging by his scars that he knows how to take a hit, but his musculature hints the viewer that he may be more oriented towards melee rather than ranged.
But overall, I'll again stress that you really have to start studying (or at least do deep dive research into) character design to understand that the art team is going for. [I also highly suggest watching this video in getting started: https://youtu.be/euTe191sAWg ]
Especially in Jojo's Bizarre Adventure, where Koichi is shown to be really short compared to the rest of the cast of main characters (there's a whole rabbit hole to go down, in which it is merely Araki's art style where he draws Koichi short to it is how Koichi views himself in that he is the narrator of Part Four).
"So just because I am shorter I am less capable for combat?"
In the Reddit link I provided earlier, the assumption is moreso held in that shorter = smaller hitbox = harder for enemies to hit. No idea where you even assumed that.
In terms of my avatar's height, I would just walk by numerous players to figure what is considered "average height". If you want to make your character match your IRL height, then that's fine. Nobody's stopping you. But pushing for others to do something similar as well is utterly absurd and whiny. Just because you wanna have a height that matches you IRL doesn't mean you have any right to demand that others should do the same when they are under no obligation to do so.
I just like having an average height. Dunno what's so attractive about height anyway - I'm more into a person's personality if I was in a romantic relationship. It's better to be with someone I can get along with over someone who is considered attractive by societal standards (though it would be a plus).