Kind of a big concern I had, but I literally never saw anyone bring it up.
Back in the beta, there was an option to de-sync pso2 and ngs style bodies, which makes sense. Neither body can use phasion from the other (aside from hair/accessories) and just generally have different shapes, so might as well allow them to be customized separate if you really care.
However this didn't seem to apply to faces which I found out after switching to a pso2 face and customizing it to see how well it can look in the new engine. Unfortunately after switching back, I found the NGS face I spent like an hour on ruined because the NGS sliders were still synced to the PSO2 ones, no character data saves in the beta so I had to start from scratch again. Why would the body part that requires the most amount of care, time and precision to get the way you want be forcibly affected by sliders that aren't its own? The faces look terrible just when switching between the ones from the same game, so it'd be odd to think synced sliders would suddenly work between faces from different games.
I'll say it now, maybe I missed an option for it, maybe it was just a bug, or maybe they just didn't have an option for it yet. Personally, I don't want to believe that the devs would opt for such an incredibly scummy tactic when face cosmetics were often crazy expensive on the player market, long before cradle ruined the economy, so you know people spent money for them if they weren't sitting on millions of meseta, but recent practices have me a tad concerned
I deeply apologize if I'm wrongly accusing the dev team, but if this even an option on the table, please do not punish us who just enjoy this part of the character creator or those who have spent time and money into getting facial cosmetics in PSO2 just because we wanted to try the shiny new face you've been advertising for so long.
And in the unfortunate event that this is true, can we not stay quiet about it?
Sorry my first post here is kind of a downer but I really want to get this cleared up.