@Eye-ce said in How would you guys feel about an economy insurance/item tracker?:
@Zeke I said that the idea is intended to cater towards people with limited time on the game, where they can't afford to spend time repeatedly grinding meseta every chance they get to actually play the game. The idea is intended to combat inflation and serve its purpose as a "fair market" that still grants shop freedom to those willing to participate given they don't price items painstakingly high. This idea is intended for NGS, not so much PSO2 classic. Combined with this will be a community-maintained item price watch so people know all the value needed to review an item's worth and demand. The only people this hurts at most are scalpers. I personally don't see a problem with it considering this is just a fallback/safety net in case things get too crazy.
I feel like you're using the "Worker class" argument as a defense here when that's further from the truth, I for example can work up to 60 hours a week depending on if there's a lot of work to be done and I still manage to fit time for focused statics and such, the excuse that some people make about "Not being able to, don't have the time" is simply not true (If you're busy with school too and a job just focus on those instead of a game) , You're not gonna be able to moderate the market because as long as people who'd rather take the easy way out and swipe to get cash and pay for highly priced items scalpers and monopolies will exist in the game, things only got crazy because of cradle but at the same time you just need to cradle to get meseta, for weeks there were people constantly putting up triggers and the rooms would fill in no time.
This strategy you got planned does not hurt scalpers at all ,because lazy people who don't even try to farm and just swipe will always exist.