@Zeke said in Question Regarding Mission Badges and the Mission Badge Swap Shop in PSO2 moving forward:
What the what? I posted a picture of a +35 lightweave sword with 230 att and a NGS rarity 3 sword with base 223 att with NO ENHANCEMENTS. To say that isn't true is straight up ignoring those pictures.
Let's just ignore what I said in my above post about how the augments aren't being added to the weapons number. That will show me.
If you want pure augments data then the pso2 tweaker discord has those answers. Many of them played the JP beta and will tell you(some with pictures) on how underwhelming the pso2 augments are.
Bruh, wtf you talking about - That's where I'm getting my shit from because people in that discord who are crunching numbers are saying how 8 PSO2 augments are most likely going to be better then 4 NGS augments at launch. People have already worked out that you should be taking 3 Cras legs with Skydancers on them into NGS for your units, and how stuff like Lucent Adversity S2/S3 are really good in NGS.
If you want to provide a source, do so.
Also the damage multiplier is different in NGS than PSO2. Raw 100 damage difference could outdo previous weapons with augments. If a rarity 3 sword has 340 att while the PSO2 lightweave sword has 230 att then no amount of augments can get you that extra damage to outdo it. Gotta note that it's a rarity 3 weapon as well. The 4's are likely higher. By how much who knows, but will likely out damage any lightweave weapon with pso2 augments. The multiplier is base attack is just too strong when compared to pso2.
You understand that if augments were shown, and a fully augmented Cras weapon did indeed have attack that low, then a rarity 1 NGS weapon would be better, right?