@Speed-Saber said in New Urgent Quest: Twisted With Hatred Thoughts:
The thing is, I don't have any issue to beat Sodam at any quest, wheter is Normal UQ, Ultimate deph 100, heck even Divide Quest, I beat it always whitout dying, but once more, I tryed different stuffs like the ones that I stated in the inicial post and also excluding playes that don't have good gear, making a pre-made group, sharing strategies, comunicating... the list goes on, and still everyone dies on me or if not, the DPS is horrible because even if we got the gear and the strategy, the lack of personal skills shows off there, and in the end I haven't find anyone that is reliable to do it; I've been looking on diferent discords chanels, diferent alliances, differents blocks, types of players, and still haven't find a good group, at least in the way PSO2 behave I prefer to rely solely on me than in others, I play way better alone in general that in teams, it's rare that I find reliable player to do hard content in general, and because of that I don't think this is the fault of the player base, 'cause after all what I've done and still don't find anyone to do hard content makes me realize that SEGA did something wrong with the game.
And the excuse of doing Sodam deph 100 in exchange it does not apply, because I want both the victory in the new content AND also the rewards, I already have everything on end game, either is plenty of weapons, units, affixes, weapons for NGS, BUT STILL I do want to keep getting even more, I don't care if I already have the gear I want the rewards and play the game at it's fullest, thats why I rather preffer that if SEGA don't understand the issues here on global at minimum they make things for players to play by themselfs, 'cause in general western audience tend to be more individualist than team players (or else why they keep runing hard content with pretty bad gear and personal skills, ruining the effort of the others, leechers maybe?) even though theres good groups of playes in every game that allows team work; our way to do things differ from eastern audience, and thats not saying that the game should be just single player, but to add the option to do it alone, and also players can still do what commonly you see in lobbyes, just chatting and socializing, wich is good, and that is proof that the game still have mmo aspects, but not good enough bases to make the players to get a grip on the hard part of the game.
And once more, I like the game and If I wont gonna be able to play it because of the players, then I just gonna drop the majority of the content and just focus on the simplistic parts of it, untill NGS arrives and then hopefully this does not repeat again there... at least there's gonna be the Battle Power to force players to get good gear... if that's going to help somehow, because personal skills are hard to prove, expert matchmaking didn't work in JP.
That sucks you haven’t found anyone to do it with, theirs groups and alliances out their that can do it, but it’s a small amount. I never seen the percentage at the end higher than 22%. So with 1% being for each group that finished that’s 88 people, plus probably a few later starters that finished afterwards, so at most from what I’ve seen, only around 100 people have cleared HTPD on any single UQ. On ship 1 anyway, I’m not sure if that % is for each ship or is shared between all of them.
If you’re on ship 1 I can point you to some very good players, but most people will probably want to do runs on other content with you first, I doubt very many would want to HTPD with someone they haven’t seen play before.
I don’t agree that every piece of hard content should be solo only, this is the only piece of hard content that we have at the moment that can’t be done solo. Most of the hard endgame content can be done either solo or in groups (risk realm, divide, endless, or TA if you’re into that) or is straight out solo content anyway (masq, Sodam) so you’ve got a lot that’s already catered towards solo play. The game has often had challenging mpa content, well JP did, we had an easier time due to the gear and balances that we got straight out of the gate. A really good example was Deus in JP, that was a major challenge when that first launched in jp.
Jp have had a lot more time with this game than we have, and they still struggled with this UQ, so having more time doesn’t necessarily mean this would be any easier to find a group to clear it with. It’s meant to be hard, it’s the final challenge of the game.