Unified Service for NGS between Global and JP

@RainGnyu Politicians wouldn't be able to completely shut down PSO2 as they would not have control over other countries. Ultimately, the idea is to let people use whichever client they want and be able to pick whichever server they wished regardless of the client or region they are logging in from. You would be able to use any account on any client. It would also allow for direct communication with the developers; no need for a middleman.

@MasterDarkwingz Actually, as long as PSO2es is available, they cannot block any purchases from countries that allow the Google Playstore. Since NGS shares AC, you would be able to purchase it in PSO2es and then use it however you wish.

@Moei For the most part, lag is likely not going to be an issue. From what I heard and can tell, gameplay is essentially handled client side rather than server side. There are some server side things yes, but things like hit confirmation and enemy movement/attacks are handled client side. A friend of mine described a moment he suffered what he believed to be lag, where the damage numbers stopped appearing but the enemies and his character still moved like normal, preventing him from being swarmed out of nowhere/dying to invisible attacks. Only time lag would be an issue is PvP.

@Archetype-Luna said in Unified Service for NGS between Global and JP:

@RainGnyu Politicians wouldn't be able to completely shut down PSO2 as they would not have control over other countries.

@MasterDarkwingz Actually, as long as PSO2es is available, they cannot block any purchases from countries that allow the Google Playstore. Since NGS shares AC, you would be able to purchase it in PSO2es and then use it however you wish.

@Moei For the most part, lag is likely not going to be an issue. From what I heard and can tell, gameplay is essentially handled client side rather than server side. There are some server side things yes, but things like hit confirmation and enemy movement/attacks are handled client side. A friend of mine described a moment he suffered what he believed to be lag, where the damage numbers stopped appearing but the enemies and his character still moved like normal, preventing him from being swarmed out of nowhere/dying to invisible attacks. Only time lag would be an issue is PvP.

Yeah, I actually get the feeling that the weaponoid voting in JP was a sign that the devs knew in 2019 that NGS would change the graphics.

Since graphics would change, they probably needed a smaller cosmetic sample size as the graphic artist teams worked around each other.

It still hasn't been announced as to if PSO2es will be changed or removed completely from the app stores in JP. (To my knowledge.)

As for a Universal Service, if a country like Russia or China has another tantrum and would prefer a contained player marketplace based on account IP and item restriction recognition, it can still use the same matching mannerisms as Global.

(I would hazard a guess that any future banned collaboration items would be converted to something else in a similar fashion to how Epic handles overseas big oopsies.)

@MasterDarkwingz PSO2es will likely just remain the way it is for as long as PSO2 is available in JP as it is a rather core part of PSO2 JP by this point since it offers a number of benefits like extra storage and remote mag feeding. It may not get any significant update, but it is something that is used in JP for a number of reasons. Also, while Sega does not officially acknowledge them, they know there is a thriving community of oversea players on PSO2, and they know that PSO2es is used by these oversea players to buy AC. It is unlikely that they would want to remove a source of income.

Still technically not supported in Netherlands, Belgium, China, Korea - don't need to bring those countries into the equation.

https://steamdb.info/sub/352891/

@HarmlessSyan Only reasons are the country politics and Loot Box bans.

While it is possible to bring them in with the methods I suggested, it's still SEGA's choice at the end of the day as to if they'll keep it limited with Global and JP.

They really should just unite the services at this point, would also help increase player count.

@MasterDarkwingz I'd rather they not change their current A.C. mechanic, as it's keeping the game afloat. Just my two sense on this topic.

@Anarchy-Marine said in Unified Service for NGS between Global and JP:

@MasterDarkwingz I'd rather they not change their current A.C. mechanic, as it's keeping the game afloat. Just my two sense on this topic.

Yeah, current legislation isn't as much of an issue at the moment due to infrastructure taking the lead in global political interest.

Only place that would require AC Scratch and Meseta+Nmeseta cosmetic trading removal would be the Netherlands.

The timeframe for Loot Boxes to fall under Virtual Casino regulations is still dangling on a thread by the EA and Bioware dumb moment.

(Meaning that SEGA should prepare the mathematical formulas they used in PSO2 F2P SG event grants and be able to explain the Player Marketplace balance with the AC Scratch in the case that 2024 becomes much sooner. Also be prepared to show the math for why Mission Pass Gold was removed. Epic will probably be invited to show Fortnite spending data for minors as a comparison.)

@MasterDarkwingz Well if these companies causing the issues in the first place would self regulate, it wouldn't even be an issue, but leadership ins said respective companies isn't too bright. EA and Activision are two of the major offenders. Here's hoping they get their s#it together.

I of the opinion that unified servers are needed but it required for the Global to have any chance of surviving for meaningful amount of time. Reason I say this is player count on Global over past year are more or less not great.

On Steam it tracks active player in game and at Steam launch in August it was around 20k active in game, as of right now it barely holds 4k active players, that almost 80% drop off. Now granted this does not include Xbox servers, its Windows store version or EGS to account but I doubt their numbers are no different if not less then what Steam is reporting.

To remind people why free 2 play is risky venture is that you need money to run the serves, pay people to maintain it, other associates fees and of course make a profit. Unlike the old school subscription service of online only games, they get your money upfront before playing the game, guaranteeing they will have the rent money for next month (and the profits), can’t say same for F2P as name suggest is free to play. So, they have to add a monetization system in order to make up not having subscription service. Out 100% player base, about 25% on average that will pay some amount in the game give or take, out that percent only about ~2%-5% or less are regular paying customers that most F2P relies on keep them afloat. You get to a point that income is low as overall player active count is down, over time at this pace closing them will eventually outweigh the benefits of running them, as it become cost prohibited to do keep them open and becomes unprofitable.

Then there NGS spike that bound to happen with in next month or so parading any speaks in G-Man voice unforeseen consequences that might affect launch of it. This will no doubt raise player count for sure but real challenge is not total count… but continuous active player count is real challenge as it seems from Steam, other than some decent events that bring players back, game by itself can’t hold it players in meaningful way like its competitor FFXIV online which can average about ~20k day give or take.

With unified servers, both JP and Global will have to be maintain and at very least keep Global alive, granted it might be JP side covering the tab for some time before Global be able to pull its own weight in but at very least it will be better player experiences as there be more player active to work with then Global current state of affairs.

@akh101 Heck the perfect example of that is when Sega unified the JP and Global versions of Dx2 Shin Megami Tensei: Liberation when Global was getting low continuous active player count.

For what purpose do you want to merge JP and global? The numbers for global are fine, you don't really have too much problem finding a game, especially considering that the content is basically over and we're about a month away from the biggest update the game has had yet.

Meanwhile, you fail to consider the fact that you don't speak Japanese and most Japanese players don't speak English. The Japanese playerbase is like easily 10x bigger than global. You will not have a good experience since statistically you won't be able to communicate with anyone in an MPA. Unless the purpose of this thread is to launder a certain topic that got locked.

@Edes Establishing a more direct channel of communication for one thing. JP is also better monetized.

Also, if communication is that much of an issue, wouldn't it already be that case given some of the countries global operate have different languages as their main language? Plus, different ships would help sort it out further. Besides, this is an issue that PSO1 already tackled.

Simply put, PSO history has shown how Sega prioritizes the JP servers. It has the superior service. Even if they don't set NGS to be a unified service, showing an interest in it may have them consider it for the series' next entry, especially when one of their main competitors, FFXIV, has shown the benefits of a unified service.

@Edes SteamDB says other wise on the numbers

pso2steam numbers.png

4.5k, hmmm that might not sound bad until you realize that this is Global version of the game that has to cater to every nation that isn't Korea, China, Japan, Belgium, and Netherlands.

Also Xbox only real market that dose good enough is North America and outside of that PlayStation or PC reign supreme. This why I don't suspect Xbox numbers to be no different form SteamDB reporting

it is major concern as wile NGS will raise the count number back up a bit, it ability to retain a sizeable amount has yet to be proven. Right now only reason game hasn't shut down is micro burst of money form decent events plus still coasting on venture capital from Microsoft wend they basically bought and paid for the game come over to the West. THo that might change as it seem Phil is trying get FFXIV to come to Xbox servers.

That just because of NGS .......very misleading info. But at same time those number look good still now with NGS releasing soon.