I had a really fun time on Techter and it felt good playing as Techter. Techter is a support character and I am able to get in and out, melee and range with no problem. The only things that I'd love for techter, which no one else probably would love, is that it would be more about Techs, instead of melee. It might use wands but I really wish that tech would come first, before melee, without making it purely Tech.
I get that Techters are suppose to be close range, for supporting the team but they are supports and are less of a dps, focusing on supporting. Force should be primarily Tech, Techter's should be Tech with melee secondary, with tech enhanced melee attacks, along with their supportive skills. To me, techter's never felt like a support support, with how they were created. Why? because Force can do the same, just weaker buffs. However; Techter was more melee explosion and less support and more dps. They also have less defense, but most use them as melee attackers, even though they are suppose to utilize both close and far ranged attacks.
If they are going to make it more melee, I wish that the techs it uses, at least, casted close range while swinging the wand, after you've casted that element. Your wand would change to that element but the tech skill would also cast, in a different manner supporting a melee with skills enhanced by the tech skills you've casted. Like
Foie Hammer - Condense photons into fire, surrounding the wand into a fiery attack | charged, it become an AoE, exploding on enemies nearby. (just an example)
Also, would really love to be able to change, temporarily, people's weapons to the element you've casted, after you have casted that element, with a buff, to help everyone deal weakness damage... Though this would make things easier and probably FO's would complain a lot more.
They wanted Te/Fo to be a thing but Techter was extremely geared towards Melee and I was hoping it would be Tech with Melee secondaries. This made Te feel like another melee close ranged fighter that can cast tech that no one wanted to cast, since melee was more of the thing, making what was suppose to be a tech base class a melee.
This, to me, made only Force and Bouncer, if you went tech base, the only tech base classes (not counting the successor classes). Everyone else defaulted to melee or ranged. Of course people will say "Te/Fi" I've not seen many Te/Fi, nor "Techter mains" using techs that much. So why would one go Te/Fi for the techs?
There were only a few Te/Fos that were around that made it work for themselves, fortunately. So I'd really like to see more of the two being able to actually blend together and be more playable than it has.