@Kan said in Concern regarding my choice for Phantom Katana:
@TEN-SQUARE-3 1st I will completely discard gigrants because how impractical it is in the majority of the situations. It leaves you vulnerable, doesn't cover ground fast, has small aoe.
My following calculations were done on rockbear's back. The reason I did not use the weak spot is that gizonde will always hit the weak spot while schmetter + qc combo will not, and practically, both of them won't always hit weak spots so to keep an equal footing without loss of generality, rb's back side is more suitable.
My weapons used are both Klauz Katana and Klauz Rod with Klauz katana having about 3% smaller multiplier than the rod. (S1: aug will 2 vs agressive will 2, S2: precision will 2 vs precision will 1) I did not use any buffs such as alliance tree, drinks or shifta.
Gizonde damage per cast: 121k + 1k additional hit. In a 20 second tally run, I managed to cast gizonde one of these times: 17, 16. Taking the average at 17 casts in 20 second, total time per cast: 1.18 seconds. DPS = 122k/1.18 = 103k
Quick cut: 89k, shift schmetter: roughly 67k + 36k = 103k, total = 192k. In a 20 second tally run, I managed to execute the combo roughly 11 times each tally. Total time per combo: 1.81 seconds. DPS = 192k/1.81 = 106k
And this is using a relatively weaker katana. Now lets talk about gizonde vs qc + schmetter aoe shall we. Gizonde doesn't work well when mobs are placed far away, or if the terrain is uneven, or how mobile the mobs are or the size of the mobs. It covers relatively larger aoe so thats its 1 pro. For qc + schmetter, uneven terrain, mobility or the size of the mobs is not a problem. For the mob spread, the quick cut is fast and has a large range for gap closing (almost a guaranteed hit) If the mob spread is moderate, not to spread out not too cramped, it's aoe is enough to cover for a good amount of mobs. Following up with schmetter, you can cast it in every direction after qc, all 360 degree. So you can do a qc on your 12 o' clock then start with schmetter abruptly at your 6 o'clock, ultimately covering a large unshared aoe which, unlike gizonde is also controllable (so if there are mobs in separate sides lined, you can neatly clear 1 line 1st and move to 2nd line, whereas gizonde would bounce between the 2 lines randomly). Also, I don't think you can miss schmetter's 2nd hit very easily, both are dealt in an instant, unless the mob just teleports at that exact frame or something.
You go on about how no one has given you a logical reason or numbers of why rod is better at mobbing, then you go onto to proceed to just ignore it and then make up a whole bunch of stuff about rod.
I literally use gigrants everywhere without any issue, it has a decent aoe even in its uncharged hits, and then chargrd hit has an even bigger one. Pick any mobbing content you want UH, divide, endless, like anything at all and I’ll show how easy it is to use.
You can do the test with buffs, or with out, can do it on the weak spot or behind, it doesn’t change how the attacks scale, they all get the same multipliers when hitting the same spot. Also why do you have better S augs on your rod if your katana is your main weapon? I also used both Klauz weapons with the same affixes 8s with aug will 2, precision will 2 x2, skillfull adept, grands, GS, and phrase decay. The only difference is the S4 I had nullzone on mum rod, and photon V on my katana, but neither of these affect damage.
You are over charging your techs by a lot, which to be fair is very easy to do, it takes a lot of practise to not waste time on excess charging. At an average of 16 to 17 casts that an extra 0.2 seconds you are charging for, on a 0.5 charge time that’s an extra 40% you are holding the charge for. The times I gave you are are well documented, but here’s a video of me doing gizonde in the 20 second test. Unfortunately you can’t get the 20th hit in, cause the timer starts as soon as you push the button, and theirs a slight animation delay of her pushing the button, I tried to squeeze it in, but you can see I just missed it cause of that delay.
Terrain has very little effect on gizonde, it can rebound just about anywhere, the only issue it does have is hitting smaller mobile mobs, but in this case I wouldn’t use it anyway, I would something like gigrants zero or rababrta, or even another tech, despite your constant assertions gizonde is not the only viable aoe tech for phantom, it is actually one of the ones I use the least.
You do realise you don’t use these techs to position yourself with and phantom rod is one of the most mobile weapons in the game, possibly even the most mobile, theirs a whole range of skills that can be used. You have tech sprint charge which means you can literally run at all times, in any direction and is extremely useful to keep up with mobile enemies and keep in ideal range, this is the only skill in the game like this and can only be used with techs. Every other weapon you either have that awkward slow walk until you put your weapon away, or you have to do a side step and a jump to get around this. Then theirs llzonde that’s extremely fast and pierces through enemies, safoie zero when you need tracking, theirs Schwarze which is best used when you at the very limit of your lock on range, cause it allows you to teleport instantly to the spot you are locked onto. It actually works very similar to quick cut, except it can be used whenever and not just on a specific point of a pa, then theirs eisenflugel which while it is a niche use, cause most of the time one of the other three will get the job done but it allows you shoot out a tail, and cast a tech from were ever you stop it, and you can still repositions yourself while you use it too. The times the mobs really are positioned in such a way that the techs aren’t optimal, that’s what the rifle is for as it has very long range piercing damage, and a wider close spread of damage with klugen.
You say gigrants has a small aoe, but then you talk about how big the aoe is on the quick cut hit, which is much smaller than even the uncharged hits of gigrants and only goes directly in front of you. So unless the mobs are literally stacked on top of each other most aren’t going to get hit by the quick cut. For schmet Its the mobs you are right in top off and the mobs right at the end of the animation that tend to only get one hit. Yes you can go in any direction but again it’s very linear, most of the time the mobs aren’t lined up neatly like that, theirs some that are like that and that movement would be very useful then, but most of the time they are circled around you.