How do we fix affixing?

This is a complete unfun expensive RNG based nightmare. No wonder people don't want to do this. x)

They kinda already did with ngs at least for me. Being able to affix things individually means I don't have to worry about losing everything on one go. And the augments themselves being capsule based instead of linked to weapons means I don't have to worry about keeping around weapons in storage for affixing.

I don't think we know anything about weapon potentials yet or if saf's exist.

The NGS affixing system looks far better. Excited to give it a shot in the beta

Ideally: go back to the slot system they had before PSO2.

The most realistic approach: ability capsules and SAFs for endgame affixes.

PSO2 aint going to change - the affix system in NGS is being simplified and relatively lackluster at least in the beginning

https://pso2.arks-visiphone.com/wiki/Portal:New_Genesis/Item_Lab#Add_Special_Abilities

You still have to deal with RNG as it limits you at 10 capsules at the time and not all capsules are 10% - it just won't blow up in your face and make you lose all the previous affixes.

At least it's less convoluted, which I think means more to me at least. RNG is fine and is to be expected.

As everyone has mentioned the affixing system has been overhauled in NGS.

And yes you're correct that affixing in PSO2 is a nightmare steeped in horrible, horrible RNG. There are a few things you can do to make it less painful though.

To start, enhance your target item to max. This unlocks the item's SAF, giving you a free 100% affix to use on each upslotting attempt. If you need fodder to upslot your weapon go farm Cradle of Darkness or Drawn to Darkness. Those two UQs/Triggers drop tons of high slot weapons and units that sometimes even have catalysts or other parts of Guardian Soul (the best single affix in the game).

Once you have your item to the desired number of slots consider what SAFs or Augment Factors might benefit you. Once a weapon or 13* unit has been enhanced to max you unlock a 'free' 100% affix you can pass on with no risk if you use that item as fodder.

Here's a list of the SAFs I use often:

  • Dim weapons for Attack VI (+45 MEL PWR, RNG PWR or TEC PWR).
  • Basilisk weapons for Phrase Decay (damage %+ VS target with Jellen debuff)
  • Ray or Union weapons for Astral Soul (attack and PP)
  • Ceres Zara weapons for Doom Break II (attack and PP)

Unit SAFs are harder to get since they only come from 13* units (which are untradable to other players) but Rainbow Bonus keys drop lots of Schvelle units which offer Sentence Attack (attack and PP) and rarely the Avon Dusk back unit which offers Doom Break II.

The other way to put a free affix on your item is to use a capsule. I generally use Graceful Attack because Grand Attack typically sells for 10x as much. Alternatively if you have 120 mission badges laying around you can buy a Mana Reverie capsule from the MB exchange shop.

In terms of improving your chances to transfer regular affixes the rule is to make sure your fodder has three instances of whatever you're trying to transfer.

If you were not aware you can buy affixing success boosters from the excube shop which are largely essential if you want a decent shot at upslotting anything. Some titles and campaign rewards have given out +45% or +50% affix boosters so you may have some of those laying around as well.

I don't know if we'll get another Affix week before NGS drops, but preferably you'd want to wait on any very risky affixes until an affix week is live, thus improving your chances as much as possible.

It's already been incredibly dumbed down in NGS. It's pretty much already fixed.

@Zeke said in How do we fix affixing?:

It's already been incredibly dumbed down in NGS. It's pretty much already fixed.

What they do in NGS means nothing for base PSO2.

They don’t need to fix it, it’s already been greatly improved over the years. They increased the fodder items from 2 to 5. The introduction of S grade Augments, and the ability the swap them around whenever you want.

They added the Augment Transfer pass system, that can be used in multiple ways. You can transfer all your affixes from one weapon to another, you can use it to upslot your weapons by adding in ticket items and capsules.

The affixing system has it stands right now, theirs not a single affix that needs to be rng based if you use all the tools available to you, even the ‘god’ units.

Most of the system can be ignored to now if you want to keep it simple, you can affix all your gear with just S augs, and Augment Factor, which you only need 1 of each and are 100%, and can still get some decent stats.

The only real issue is their isn’t anywhere in game you can look at different recipes and the chances of success, so you have to use something like the affixing simulator to look it up.

@Ryoga said in How do we fix affixing?:

@Zeke said in How do we fix affixing?:

It's already been incredibly dumbed down in NGS. It's pretty much already fixed.

What they do in NGS means nothing for base PSO2.

Base Pso2 is going to die with the arrival of NGS.

@TEN-SQUARE-3

Upslotting still exists. A terrible process in which you can't simply pay some resource cost that has some RNG element to it, but you actually have to waste time retrying low % affixes that can even send you several steps back. Then there is the dumb boost week system that makes it worthless to affix stuff outside of it, or as you mentioned the fact that there wouldn't be a single good word about affixing without all the fanmade tools, and personally I also feel strongly how the affixing system has also progressively lost its player customization/build element of choosing what you need for your build in favor of just having a money vs effects axis that ends up with everyone doing the same affix to end all affixes.

@Yui2387 said in How do we fix affixing?:

@Ryoga said in How do we fix affixing?:

@Zeke said in How do we fix affixing?:

It's already been incredibly dumbed down in NGS. It's pretty much already fixed.

What they do in NGS means nothing for base PSO2.

Base Pso2 is going to die with the arrival of NGS.

Another one of these people. Base pso2 is probably not going to die. While initially you will see a drop off in base pso2 has everyone try’s out ngs, but ngs at launch is likely to have very minimal content, and will take far longer to get new content than what we have been getting with base pso2, so people will be coming back to look for things to do.

That’s with all the people I know who are working through endless, masq, Sodam, do the weekly CM and TA’s, plus the only place where you can play the casino and all the stuff you can do in general to get your weekly SG.

Plus the games are sharing the same client, and they have gone to the effort to update base pso2 game engine, which implies SEGA aren’t just going to stop supporting the base game either. Some of the things they could still be doing could be cross game seasonal events, and campaigns, theirs no reason why they couldnt still do new missions and UQs for the game periodically.

A really good example to loom at is FFXI, that game is completely seperate to XIV, and while initially the game went through a content drought during the release of XIV, the game still gets plenty of support to this day.

@Hooonter said in How do we fix affixing?:

@TEN-SQUARE-3

Upslotting still exists. A terrible process in which you can't simply pay some resource cost that has some RNG element to it, but you actually have to waste time retrying low % affixes that can even send you several steps back. Then there is the dumb boost week system that makes it worthless to affix stuff outside of it, or as you mentioned the fact that there wouldn't be a single good word about affixing without all the fanmade tools, and personally I also feel strongly how the affixing system has also progressively lost its player customization/build element of choosing what you need for your build in favor of just having a money vs effects axis that ends up with everyone doing the same affix to end all affixes.

Yeah that is true I did forget about upslotting, and that’s not something they have really done anything to improve outside of S augs being 100% even with upslotting, and that only applies to certain weapons, and this can be painful outside of boost week.

Yeah I agree with you while they have made it simpler they have definitely reduced its customisation options, theirs really only the reaper build that is still viable and even then that’s a very specific set up. But they kind of needed to make it simpler look at how many people still complain about it despite how much easier they have made it.

At this point I think people are getting turned off from even trying to learn it cause when they start out in the game, they hear so much negativity about it, and hear how hard it is, they just give up before even trying. I’ve taught so many people how to affix and everyone has said the same thing to me, well along the same lines anyway, the general saying was “this is no where near has hard as people where making this out to be”. Since then most of them have gone on to affix other gear with no issue, a few of them even went on to make very high end gear.

When I first started off with MS Launcher, I was still using 9 Star weapons and garbage gear against Luther in uh.. what episode was it again?

All I did to get to my current decent gear is dodge better each time and not play around too much.

Also helps to get rid of the weapon stockpile if I don't want to deal with the augment transfers or shop sales.