Which I won't be. Time spent repeating the same fight over and over for rewards that will mostly stop being useful soon is time spent not playing New Genesis.
SG crosses over, but that is not the point you're making here. Due to how NGS works, free time there could also be spent doing solo sodam in pso2, but you probably wont even be playing pso2 by that point (read: (mostly) quitting), and thus you have created your own time limit. As quitting was one of the exceptions I had pointed out in that argument which rendered it null, we can consider this point in specific "closed", as there is no productive reason to discuss it further - at least in the context of completing every sodam depth. There are still other rewards for doing earlier depths as well which take considerably less overall time to obtain. However, given this attitude, you probably just don't want to play solo sodam anyway. So keep in mind that this post still isn't telling you "go do it!", it's just here to, well, have conversation.
Er, what? You've summed up my logic well there but haven't explained why that means it doesn't matter. 10+ hours is 10+ hours, you know?
I will admit that (although I still stand by it) my refutation for this was not doing a good job of addressing the point I wished to make. The point I wanted to make was that you don't run sodam when there are better things to be done (that you wish to do at that very moment). You run sodam to fill blank time. You have looked at the 10 hour total and said "well I could spend those 10 hours better" but skipped over the part where those 10 hours are inherently going to be spent when there is nothing better to do. However, you are implying that there simply is no space where there is nothing better to do:
PSO2 Global has given us a content rush and forced us to prioritise. The only way to make those 10+ hours not seem like a waste of time would be to (a) come up with a way for it to not take up so much time, (b) give it rewards that make it worth running for those, (c) come up with a more entertaining gameplay destination than "4-man version of the same boss yet again".
And we are at the end of that content rush. In fact, after people got Rivalate weapons, there was no further reason to try to push yourself to get the next sets of gear quickly, because those next sets of gear aren't going to be obsolete. Klauz units and weapons can be farmed at any pace you wish, so now everyone has significantly more time to do what they wish. Additionally, solo sodam awards darkstones, which are used to make these endgame weapons and units, so if you don't have enough of those it isn't actually a waste of time in terms of gear. In terms of cosmetics we are still being rushed, but this is not actually that significant of an argument against solo sodam, as it awards a decent amount of sg - so it is part of that cosmetic rush as well.
The rewards are mostly subjective. Again, I think they are rather good rewards - the title rewards especially. I think the title rewards gave you a 50% and a 55% augment transfer success up, and after that start giving a lot of augment transfer passes.
I particularly very much dislike how 4man sodam was handled, yeah. I think "the game is going to die and this is the final bit of content we are putting out" is a rather poor excuse to put out a quest that so very few people can do, but it exists as a motivation to run solo sodam regardless, so I brought it up.
I was talking about life as a whole, but even in terms of in-game time I doubt this. "Wasted" time comes in short bursts and is hard to tell happens, but it happens anyway. Don't worry about skipping endless and extreme quests, because those actually are mostly useless, especially now. Also, holy crap, if you haven't run any divide you absolutely need to do that before solo sodam, haha. Divide is the endgame crafting material source, and is such a priority for gameplay purposes that solo sodam for you is gonna be completely irrelevant, most likely. Unless you're waiting for rinser exchange/fluxio release, then...
Don't get too worked up over this one point, as it was just meant to be a demonstration of the previous not-exactly-precise point I was trying to make. And with all comparisons, they can't always be flawless.
Give us 5 months with this as the latest content and largely without events or New Genesis
Unfortunately, it's looking like that's not terribly unlikely to happen. Solo sodam was never a priority, anyway. But we'll see.
I just wanted to make a simple point that because we haven't had this for very long and because it won't be the latest content in PSO2 before being obsoleted for very long, I cannot justify putting time into it and that is a shame.
It won't be obsolete in the end, as again, this is one of the final things jp has gotten for PSO2. Like I said, we're in the true endgame now. The only reason you'd have no time is you're "quitting" pso2 for ngs which... you already said you are. I just felt like pointing out that it wont be obsolete in terms of pso2. (NGS is more of an endgame "split" than a continuation, given how it's being handled)
@LusterMain there's always going to be the crowd that considers nothing you do in PSO2 is going to be relevant when NGS comes out. While JP had this fight for 5 months, it was limited to 2 runs a day until this week's maintenance - so technically global is able to reach 100 with 1/5 of the time. Sodam isn't for everyone, probably a considerable amount of people won't be able make it to 100 - no amount of rewards is going to motivate people to do harder content with NGS on the horizon.
Sodam will give 2 powerstones, 750 SG, and various untradeable versions of highly rated add ability capsules. But for people that don't care about gearing in PSO2 anymore, just the SG reward may not be enough to push them to do the content.
Hah, I'm aware. But I'm not trying to convince people to run it here, just trying to point out that it's not actually as pointless as it may seem.