There are alot of reasons to dislike cradle, like how wildly boring it is, and how it has negative implication on the meseta market but those are topics for another time. Right now I want to point out that it actively discourages players from running other content. In loot based games players will always gravitate to taking the path of least resistance often times partaking in activities that are boring and repetitive for the sake of loot. In Destiny the loot cave was an area where enemies would consistently spawn immediately after being killed, even though mathematically it was mildly less profitable then running actual content people still would spend entire days there. In early Diablo 3 it was discovered that running through high level areas and opening chests while avoiding fights was more profitable then killing enemies. In both instances the lesson was the same for the developers, while they understood getting loot was the point of the game, these areas were incentivizing players to avoid participating in the games most engaging content.
The difference is between Destiny's loot cave and D3's chest runs and PS02's cradle is that is that cradle was intentionally created by the developers. On top of that in terms of average raw material produced means in meseta it is 3 to 4 times more profitable. All old UQ's are useless because although the catalyst drops are uncommon the raw meseta gain from grinders makes up for it invalidating targeted farming of affixes. You run abyss for a tiny chance at a free unit and some Darkstone making it a tough sell at best for investing time. In a similar vein Lament is run for small amounts of modules, but why would you run it if you can earn enough meseta to buy it. Easter is Dead on Arrival, because the factor cat drops in cradle. Unless the the new UQ drops skydance and augment at a higher rate then it should also be dead on arrival. If it wasn't for the guaranteed skydance Ultimate Sodam would also probably be dead on arrival.
I am not against the general player base getting 4x the affixes and ex cubes but they should do so by engaging in the latest content instead of the oldest. I also know the game is in it's twilight but in order to attract players, PS02 should be emphasizing it's most engaging content as a way of showcasing what kind of exciting experiences will be coming in New Genesis instead of showcasing the most banal and boring parts of PSO2. I wanna tell new players in my alliance PD is exciting and fun, or Mother/Deus is exciting and fun, or Persona Masque is exciting and fun, but in all honestly all I can do is say "yeah you should probably just cradle."
In conclusion, If it already hasn't happned by the time I write this, Nerf cradle into the ground. The loot table reworks were a step in the right direction but if your itention is to give us more cats and ex-cubes then double or even triple rewards for all meaningful content, including, PD, Person, Mother/Deus, Seasonal Urgents, Late game extremes, Late game Ultimates and anything else that could be deemed fun. Finally spread catalysts drops around all the above content where they are most appropriate to find them. Let us never equip a launcher and alt-tab trick ever again. Please....pretty please?