@Gilver-Redgrave said in Cradle of Darkness Ultra Hard: Nerf the loot or no?:
@Anarchy-Marine said in Cradle of Darkness Ultra Hard: Nerf the loot or no?:
@Gilver-Redgrave You do know that outfits and outer wear won't be farmable right? They are being, as far as I've seen with info about NGS, turned into consumables, similar to base wear and accessories, as a means of clearing up player storage, and optimizing fashion customization. Which means acquiring star gems from the outfits will likely be a thing of the past.
Only the new Outfits. And Outwear never had SG to begin with because they are consumables already.
@TEN-SQUARE-3 said in Cradle of Darkness Ultra Hard: Nerf the loot or no?:
Firstly, you’re saying theirs nothing new being released, yet we are still getting new scratches every single week with new fashion, emotes and accessories to get, and with how much we missing compared to Japan
Secondly you’re going on the assumption that because you’ve got all your gear and fashion sorted, that nearly every single player has. Which is definitely not the case their plenty of people still working on their gear and fashion, in fact I would say it’s a very small percentage that are generally at the point where they have everything they want.
Finally a speed up schedule does not equal a speed up economy. We had nearly caught up to Japan content wise without any where near the inflation they had.
We wont get any "new" stuff anymore and most of the missing stuff we wont get because of licenses. We dont even get the Voice packs Japan has just for one example. All the "new" stuff will be NGS exclusive and paid for with NMeseta.
Thats what Cradle is for.
It does. JP had 8 years spending all the money they made while we only had 1 year for the same content. You see the time difference of seven years right ? We got 8 years worth of Meseta pushed down out throat in 1 year mate. We also had multiple free upgrade costs events in one year where no money was spend. We had it much easier then JP gearing up and we had much less costs in doing so. We also have less Fashion we could spend your money on and so on and so forth.
Long story short:
" Speding 8 years of content up into one DOES AFFECT the Economy."
You can say we’re not getting any new stuff anymore all
You want but that doesn’t make it true, we have gotten new scratches nearly every single week since the game launched, and has long has that continues then we are still getting new stuff. While some stuff we definitely won’t get due to licensing theirs still plenty that we haven’t got that doesn’t have a licensing issue.
Sure let’s just ignore all the issues with cradle like how it favours big alliances, how it blows any other meets maker out of the water, and how it is blocked off by a level 85 cap, which means any new player has to play a lot to even get access to it and these are just a few that have been mentioned in this thread. Imagine being a brand new players with NGS, then seeing any of the older emotes and stuff going for a couple hundred million mesta. Then on top of that you need to get deep into the game to even get access to it, and may need to belong to a big active alliance to get people to do runs with, cause theris no guarantee you will be able to find public triggers so easily once ngs drops. This is not going to be very encouraging for them to play the game, it might even turn them off pso2 all together, if they think a large chunk of items they may want would essentially be extremely hard for them to obtain.
Accelerated content does not mean accelerated inflation, you know what does affect inflation and the rate of it, how much money is in the game and how much new money is being added to the economy, and until very recently that hasn’t changed very much since the game launched, we have:
Daily’s, weeklies and Yerkes, which is limited by how many characters you have, and even though they did increase the character cap a few months ago, only a small percentage would have taken advantage of it, so this had been a steady money maker. Their was the extreme quest farming method, which was pretty decent but was limited by extreme passes. You could also get mesta from selling stuff to the npc, but for the most part that was pretty minimal. We eventually got runs like solo PD which made farming excubes a lot easier, but with the cost affixing and the 40% booster, the vast majority of excubes went to that, though some could be used for things like extreme passes and grinder exchange. It wasn’t until the introduction of cradle that excubes became so numerous that you were able to start freely exchanging them for grinders.
Has you can see untill very recently the ways of making raw mesta have basically been the same since the game launched, it’s why we’ve had steady inflation with that mesta just moved around from person to person as people brought and sold things. The accelerated schedule has had very little impact on this, cause while it’s introduced new runs and things to do, up untill the the introduction of cradle it never introduced any new ways of getting raw mesta.
The inflation we have is no where near what japan has, our most expensive emote that I’ve seen was vocal performance 1, which last I saw was around 1 billion. Japan has emotes that are around 4-5billion like pr pose 5 for an example. We needed all those zero mesta cost campaigns, theirs plenty of people that wouldn’t have been able to get their affixing done without cause theirs less mesta in global, cause their hasn’t been anywhere near the same amount of time to make it.
So again, accelerated content doesn’t equal an accelerated economy. It’s determined by how much mesta is in the game, and how fast new raw mesta is being added to the game. If the content isn’t adding new or better ways of getting mesta then inflation continues at a steady rate. It’s not until you get something like cradle which introduces a better way to make raw mesta, that you get an acceleration in inflation.