@Milk said in Cheap one shot mechanics are not good game design:
@ZENCHI-REBORN said in Cheap one shot mechanics are not good game design:
@Milk said in Cheap one shot mechanics are not good game design:
You can literally walk to the ice pillar though, you don’t need a dodge. It goes up earlier than the attack goes off. And for phase1 sometimes it gets tricky if two in a row get affected but we get the dash bridges. Even my Summoner can do it. I prefer my Etoile because floaty magical girl but I get by with the other classes. It’s a fun fight but it’s probably a bit jarring because this game isn’t known for these mechanics but just like the other UQ, practice makes perfect! I’ve been seeing less deaths lately already.
I'm amazed there's still deaths after the second time they fight it to be honest.
It took 1-2 months for me to stop seeing constant death in Profound Darkness or Crimson Wyvern so it doesn’t surprise me. New things are hard, but they’ll get it.
I don't even, this is just cringe.
A surprise attack is a surprise, it doesn't work twice, or at least it shouldn't.