@Laep said in Please merge ship 3 with any other ship:
select which of the two alliances we stay in
Or alternatively, which of the two alliances we do not. The word for this is destructive. (As an aside, you cannot Ship Transfer your last character off a ship if you are the leader of an alliance, so this kind of process might not quite be simple. That's neither here nor there.)
On the whole I don't disagree with you - and this was the outcome of when it was discussed several pages earlier, too - but my responses to Zeke were specifically because he described "a transfer that allows everything to go other to the next". I was making the point - as you just have - that this is impossible (and that this was discussed as such before) and the best outcome available from any kind of merge route is a non-prioritising combine that minimises and manages the definite loss.
(We as players also cannot ignore the risk that they might either miss or ignore a minimising activity; "for music discs just take the union" is great, but without criticising we have to acknowledge that Sega have missed a lot of "just" items and activities over the year that would have been sensible and straightforward yet nevertheless completely failed to actually happen. I'd rather not be left in the position of again being told I'm a minority that gets adversely affected so why does it matter, you know?)
But whether it's a well-managed merge or a Universal Ship / Connected Realm style removal of the need for a merge (especially in New Genesis), you're right that can work. Please note that the feedback I just gave in response to GM Deynger simply asked for it not to be a bad merge by forcibly transferring everyone from one ship to another and arbitrarily destroying their ship data without any of the mitigations you just described.
And yes, once again, I agree with you that none of this is necessary yet.