@Charus said in "Special VR training" is the worst UQ ever.:
@Matt Huh? Was to a response to me?
It's a general response to the swathe of players who sit around complaining about public games and other players constantly. There is no content so difficult or requires teamwork to such a degree that you cannot "carry" almost every quest in this game.
If you're truly contributing your fair share to Urgent Quests, you won't be sitting around gear checking people, watching how they play, taking screenshots and slating them later about it, because you're too busy actually trying your best to make sure the run can be as smooth as can possibly be.
Rather than sitting around blaming other people, consider what you can do better to make these runs go better. Sure, there's only so much one person can do, but you'd be very surprised how much difference one person can actually make in these quests. Think about how other people play and work around that.
For example if we take the Lament Urgent Quest, I have never, ever in my life gotten 2-runs of this quest in public games. Sometimes it's been close, but I do my best to make it as smooth as possible. How? I follow the below:
Area 1: Focus entirely on the flybys and mobs -- do not use the turrets to get the ships as other players will most likely do that, until there's nothing to do except turrets. You should always do the part which is not "standardized" (i.e. don't do turrets, AIS, etc), since if you're going in believing public players are useless, your best strength is to use it where it matters.i
Generally you should always ignore bosses too, as they are a magnet for most players (this was my rule of thumb in public Mining Base as well - I never fought bosses, I let everyone else do that). This means at the Fal Vibras spawn, you are best getting the Goldrahdas behind it.
For the final spawn as well, I always cast Julius Nifta to gather the enemies and blind the El Scudo to stop it from casting Deband. This speeds this final spawn up a lot.
The above usually means that area 1 does not take more than 5 minutes in any public run.
Area 2: In section 1, never get the middle as the jump pad is once again a magnet for most players. Left-route tends to be the least taken, so you should be doing that one ideally. As before, ignore guns, there's always people who get those.
In section 2, I go right and focus on the enemies there. Most players seem to completely ignore the enemies and get the Cassadors only, which slows the run down, so I just let other people do that while I kill things. If 3-4 people go right, I go north to get the bosses instead.
In section 3, I always bring some sort of tool to burn (Rafoie on tech classes, some sort of Burn TMG on others). Burning Exegul will make the vast majority of runs kill at least Exegul, usually always both, but sometimes it fails. No big deal if it does though.
At this point, getting into Area 3 usually takes no longer than 10 minutes in any public run.
Then for area 3, you just beat up the photoners! You'll be done by 13-14 minutes at maximum.
If it's taking longer, rather than scanning other players and putting them down, consider what you can do to speed the runs up next time. Maybe you didn't do too well at the bosses, maybe you should have gone a different route, maybe a different class would be better, maybe you can upgrade your gear for the next time, who knows.
But if your immediate response is to slate all the other players because you're "clearly a good player" and it's obviously the other players bringing you down, you are not a good player. Good players do not need to bring other people down to prove that they're good. Good players focus on themselves instead of disparaging others. If you want to be a good player, try acting like one instead of a whiny little keyboard warrior.