Aside from this game mode being dead as none seems to play it, I have a fair share of an opinion regarding the mode.
- So far I enjoyed it, It's generaly thrilling to pull out dodged or perfect guards against enemy player attack, as in my opinion it is really cool PvP dynamic which makes it enjoyable.
The negative parts;
- The players do not have any choice on customising their PA weapon setup, and unable to choose their class (It's roullete based instead, really weird design), like why was this the design choice of PvP mode? I want to play the class of my choice, why I dont have choice?
- The general lack of health or protection from enemy attacks; You generaly almost die from 2 or 1 hits, when you are stunned you have no self-defence options, you are a toast and you will die which is unfair balancing.
- Since literaly the level 1 weapons already kill players from 2 shots, why the mode has level upgrading over-time? It's pointless mechanics and just makes the game about who clicks first the shoot button wins, again its really terrible game design.
Conclusion - The reason for the PvP issues would steen from the general game mechanics of the game, as it is mostly suited for PvE and Singleplayer against an army of enemies, I could understand it would be very difficult to balance the PvP aspect of the game, but come on, It's like SEGA didnt even try to build a working PvP game mode without the issues I pointed out.