Add a votekicking or something for people AFK-ing in UQs, specially UH

@Yggranya said in Add a votekicking or something for people AFK-ing in UQs, specially UH:

@GM-Sirius A better solution would be to make a solo version for all UGs so i never have to deal with these people again. Then the kick feature couldn't be misused and the only one you could blame for your failures is yourself. The best solution actually. At least it should be added for all future UGs.

Making everything that requires multiple people completely dead content because a solo version exists isn't exactly a solution.

@NIC If it becames dead content from that, then it proves that it should be solo only anyway. AFKers exist because they can do it with no repercussions. So, start adding something that will be misused by a-holes, or simply remove the a-holes altogether from the equation. It's obvious which would work a lot better.

@Yggranya said in Add a votekicking or something for people AFK-ing in UQs, specially UH:

@NIC If it becames dead content from that, then it proves that it should be solo only anyway.

It really doesn't.

AFKers exist because they can do it with no repercussions. So, start adding something that will be misused by a-holes, or simply remove the a-holes altogether from the equation. It's obvious which would work a lot better.

No, that's not what will happen. What will happen is divide quests.

Where it's better to do solo because of a chance at a horrible person entering your party. The people who are still leeching will still be there, and they will still be dragging players down, it's just they will be dragging down the players who are unable to solo the content (Ya know, since this game has a number of players, some who are more skilled then others), and instead just cause more failures as a whole.

Your approach is punishing lower skilled players as a whole, instead of resolving the issues. You aren't fixing anything, your passing off the leeching to other players. The leeches are still in game, and are still going to get clears - they are just going to drag less skilled players down.

Also, it's a multiplayer game.

If you want a solution, it should punish leeches, or reward players who actually try.

@Yggranya said in Add a votekicking or something for people AFK-ing in UQs, specially UH:

@GM-Sirius A better solution would be to make a solo version for all UGs so i never have to deal with these people again. Then the kick feature couldn't be misused and the only one you could blame for your failures is yourself. The best solution actually. At least it should be added for all future UGs.

Actually, I like how you think. Not even just solo versions. How about scaling UQs? There are already several quest types in the game that scale in various ways, some of them well. Heck, I wouldn't mind if you could do UQs like Divide Quests in terms of how scaling is done. Or just scale the enemy health, since no other statistic needs to be altered. I don't really wanna be locked into "MPA or Solo", but scaling to number is a great idea. Mainly because I always play with my significant other, so we duo everything we can.

@NIC

SWTOR does this for much of its content, and it was successful. SWTOR is only a failure because of EA's ridiculous pricing schemes, stupid game changes, and unstable tech. The content is just about beyond reproach. So we have an example of it working, proving it can. What will ACTUALLY happen is lower skilled players will be the ones in the big MPAs while more skilled players form smaller groups amongst themselves.

And there is no reason why lesser skilled players should get the same rewards and progress as skilled players, let them stick to XH if they can't learn. Everyone starts bad at the same. Everyone has to learn to get good. If people can't or won't, they should not get the same consideration as those who do. Meritocracy.

@BloodyKyona said in Add a votekicking or something for people AFK-ing in UQs, specially UH:

SWTOR does this for much of its content, and it was successful. SWTOR is only a failure because of EA's ridiculous pricing schemes, stupid game changes, and unstable tech. The content is just about beyond reproach. So we have an example of it working, proving it can.

I have no idea about SWTOR, so I can't comment on the game itself. However, having something work for one game doesn't mean it will work for every other game. People are coming into PSO2 expecting a multiplayer experience. If you take that away then people who are specifically coming in for that multiplayer experience aren't going to enjoy that anymore.

What will ACTUALLY happen is lower skilled players will be the ones in the big MPAs while more skilled players form smaller groups amongst themselves.

Just to clarify, effort =/= skill If you enter an MPA with someone better then yourself, who does better then yourself - do you still expect a reward?

People here seem to think they are god gift to PUGs, and probably have no idea how well they are actually doing due to the game being incredibly poor at teaching players how to approach the game. If players are actively putting in effort, then they should actively be rewarded. Low skill players aren't the problem, leeches are, and punishing low skilled players because you deem them not worthy of a reward is pretty horrible. The game has been out for about a year for global. Not everyone coming in came from JP. In fact, I'm willing to bet with the Steam release that many of the players in the game are new because of how the game hands out free exp, and basically throws you into harder difficulties.

The honest thing they could do at this point is gear-lock quests, and actually actively deal with leechign as a whole.

And there is no reason why lesser skilled players should get the same rewards and progress as skilled players, let them stick to XH if they can't learn. Everyone starts bad at the same. Everyone has to learn to get good. If people can't or won't, they should not get the same consideration as those who do. Meritocracy.

Yeah, everyone starts bad - that's how it works, and if you're here telling people that if they don't know UH, they shouldn't join UH then how the hell do you expect them to get better?

Why the hell do you think a proper solution to leeching is to punish everyone who can't solo content? You aren't solving the problem, and you would honestly be actively driving players away - and guess what, those players are the majority.

It's not a punishment any more than it's a punishment not to let every high school basketball player into the NBA. They get better in lesser settings and by learning and honing their craft. Do you think NBA players get to be NBA players by playing in the NBA? No, they learn at lower levels THEN graduate up.

Also, most players could find out whether they're the dead weight by going into a four-person UH trigger. If it goes smooth with no issues at all, none of the players are dead weight. Especially, Call of the Void is a good indicator, as if you pass the double DPS check and win without issues, the team is a good one and the players are all solid. Just a couple of examples that a player could use to determine if they're pulling their weight.

@BloodyKyona said in Add a votekicking or something for people AFK-ing in UQs, specially UH:

It's not a punishment any more than it's a punishment not to let every high school basketball player into the NBA. They get better in lesser settings and by learning and honing their craft. Do you think NBA players get to be NBA players by playing in the NBA? No, they learn at lower levels THEN graduate up.

This is a video game marketed towards casual content, it's not anything like the NBA - this is a horrible comparison. Also, that's not how things work, like at all. MBA players don't just get scouting for being so damn amazing, and then just POOF you're in the MBA.

Also, most players could find out whether they're the dead weight by going into a four-person UH trigger. If it goes smooth with no issues at all, none of the players are dead weight. Especially, Call of the Void is a good indicator, as if you pass the double DPS check and win without issues, the team is a good one and the players are all solid. Just a couple of examples that a player could use to determine if they're pulling their weight.

This is a horrible way to judge skill. The game doesn't punish death, nor does it tell you or anyone else how high each players DPS is currently. You could have a deadweight player and still break the orbs in a 4-man persona.

Are we also going to just not deal with the main fact that implementing something like this, once again, DOESN'T STOP LEECHING.

There is no easy solution to this problem since locking people out of UH is wrong since they will never learn, Solo UQs are bad since it kills the online in PSO2 and Gear requirements can easily be circumvented by swapping back to leech gear. Expert Matching is not viable either (Yes it will keep some of those people out but other people will find their way in and outnumber the amount of bans to moderate such a community or the requirements needed to get there also the requirements shouldn't be raised since it will cause a major issue of Expert matching being low in number and possibly affect the normal queues furthermore you are passing the problem onto other people that don't deserve to have the issue since they cannot pass such requirements)

@YagyuChan said in Add a votekicking or something for people AFK-ing in UQs, specially UH:

There is no easy solution to this problem since locking people out of UH is wrong since they will never learn, Solo UQs are bad since it kills the online in PSO2 and Gear requirements can easily be circumvented by swapping back to leech gear. Expert Matching is not viable either (Yes it will keep some of those people out but other people will find their way in and outnumber the amount of bans to moderate such a community or the requirements needed to get there also the requirements shouldn't be raised since it will cause a major issue of Expert matching being low in number and possibly affect the normal queues furthermore you are passing the problem onto other people that don't deserve to have the issue since they cannot pass such requirements)

Agreed, there is no easy solution. Everything that makes sense still has a major flaw. I would also really take issue with locking people out of UH.

@NIC said in Add a votekicking or something for people AFK-ing in UQs, specially UH:

@BloodyKyona said in Add a votekicking or something for people AFK-ing in UQs, specially UH:

SWTOR does this for much of its content, and it was successful. SWTOR is only a failure because of EA's ridiculous pricing schemes, stupid game changes, and unstable tech. The content is just about beyond reproach. So we have an example of it working, proving it can.

I have no idea about SWTOR, so I can't comment on the game itself. However, having something work for one game doesn't mean it will work for every other game. People are coming into PSO2 expecting a multiplayer experience. If you take that away then people who are specifically coming in for that multiplayer experience aren't going to enjoy that anymore.

What will ACTUALLY happen is lower skilled players will be the ones in the big MPAs while more skilled players form smaller groups amongst themselves.

Just to clarify, effort =/= skill If you enter an MPA with someone better then yourself, who does better then yourself - do you still expect a reward?

People here seem to think they are god gift to PUGs, and probably have no idea how well they are actually doing due to the game being incredibly poor at teaching players how to approach the game. If players are actively putting in effort, then they should actively be rewarded. Low skill players aren't the problem, leeches are, and punishing low skilled players because you deem them not worthy of a reward is pretty horrible. The game has been out for about a year for global. Not everyone coming in came from JP. In fact, I'm willing to bet with the Steam release that many of the players in the game are new because of how the game hands out free exp, and basically throws you into harder difficulties.

The honest thing they could do at this point is gear-lock quests, and actually actively deal with leechign as a whole.

And there is no reason why lesser skilled players should get the same rewards and progress as skilled players, let them stick to XH if they can't learn. Everyone starts bad at the same. Everyone has to learn to get good. If people can't or won't, they should not get the same consideration as those who do. Meritocracy.

Yeah, everyone starts bad - that's how it works, and if you're here telling people that if they don't know UH, they shouldn't join UH then how the hell do you expect them to get better?

Why the hell do you think a proper solution to leeching is to punish everyone who can't solo content? You aren't solving the problem, and you would honestly be actively driving players away - and guess what, those players are the majority.

I couldn't care less how well someone plays, only that they ACTUALLY PLAY THE DAMN GAME. Getting better equipment and upgrading them is as much part of the game as doing your best in combat. It cannot be too much to ask, right? You can stuff the fallacies.

Also, tell us what would be punishing leechers? If it's the old "move a little every 5 min to avoid automatic kick", then people will press a random button every once in a while or just hold a button/put something to hold the button down for the duration of the mission while they watch netflix/youtube. Less than useless, it's a waste of the developers time.

Anyway, my original suggestion was to just add a solo option which you can do based on your personal choice. This, of course, wouldn't remove the multiplayer option, but according to you, the simple option to do it solo would kill multiplayer in the game. So, do you have a better suggestion?

@AiC-L said in Add a votekicking or something for people AFK-ing in UQs, specially UH:

@BloodyKyona So what are Summoners supposed to do then? Their endgame weapon is a 14*. Soaring Blades users are also in a similar situation where the Jupiter Tullus is the best weapon up until they get access to their S5, and new players don't get a free Rivalate key/weapon for it. Gear gating doesn't work when you have ridiculous outliers like that.

Even Millionare weapons from the collection folders are 15*...

@Cakewalk said in Add a votekicking or something for people AFK-ing in UQs, specially UH:

@AiC-L said in Add a votekicking or something for people AFK-ing in UQs, specially UH:

@BloodyKyona So what are Summoners supposed to do then? Their endgame weapon is a 14*. Soaring Blades users are also in a similar situation where the Jupiter Tullus is the best weapon up until they get access to their S5, and new players don't get a free Rivalate key/weapon for it. Gear gating doesn't work when you have ridiculous outliers like that.

Even Millionare weapons from the collection folders are 15*...

And they're much weaker than the ones I listed. Those two 14* are stupidly OP outliers. You would never want to switch off Jupiter Tullus until you can reproduce its potential via Rivalate/Klauz SBs because they're an absolutely ridiculous damage boost to every PA. It's an extra attack with 250%/350% modifier on JT depending on if it's Redux or not, and 200% on the S5. Rykros Staff shoots out a 2000%/2500% modifier Megid with every PA while in Alter Ego. Slightly more situational, but you want it on whenever the reqs are met. It's also not reproduced in any other form so Su carries it around forever.

@Cakewalk In the case that was brought up in terms of functionality and sheer use Rykros Staff for Summoners is outright the very best Takt/Harmonizer you can use as all the future fifteen star Harmonizers are only better for specific utilities or niches. In terms of "general" Summoner gameplay and the use of Alter Ego Harmony it is silly to not have Rykross Staff because it's generally better than everything after it for the most part in my experience. This is an example of Sega's balancing for the Summoner in that their best equipment came from way back in Episodes 4 and 5 and they never actually got any upgrades or new variety in equipment other than semi-sidegrades or outright functional downgrades. They can definitely pull a page of what they have done with other weapons however, such as how Sega completely destroyed Divine Raikou for the Braver (equipping it and using the bow to activate Rapid Shoot/Rapid Fire resulted in a much shorter cooldown than normal) and instead reduced the cooldown to be what Divine Raikou brought which gave Bow Bravers more options to use and seek something else as a bow because all bows were made to be more functionally similar in that sense.

For the Bouncer and Etoile the special fourteen star Dual Blades/Soaring Blades Jupiter Tullus with their Ultimate Potential have such an extremely high damage multiplier on the bolts fired alongside your attack that they outpower most options for Soaring Blades. When compared to other fifteen star Soaring Blades the damage compared to Jupiter Tullus is either lower or similar depending on how you want to use the Soaring Blades (if you are using Tech Charge Cancels with the Weapon Action these don't matter at all then) but for the actual Soaring Blades use with its photon arts there really is no doubt that Jupiter Tullus still holds up really well. When you pick up the Liberate/Rivalate S5 for the Soaring Blades then you can get an actual "upgrade" instead of a downgrade or sidegrade.

@Toy-0 There is little point to having a vote to kick option since there is no matchmaking to fill that slot. You just hurt the group further by removing them. If they come back they will still be useful. Sometimes life happens mid UQ. It sucks but it's understandable. DPS does not really matter against bosses. There is no real time gates that would cause a fail state. Maybe a little death, but there is no penalty for that so who cares? PSO2 is super casual and easy mode. When was the last time you had a group fail state and get no loot? lol

@Toy-0 said in Add a votekicking or something for people AFK-ing in UQs, specially UH:

Earlier I was running Wisdom Incarnate, we broke luther's arm but failed to break the shoulder before he regenerated, then player named Chryssanthi proceeds to say "NA can't dps".

I mean, he's not wrong. lol When you got cancerous content creators actively telling people not to upgrade their gear or affix and just wait for hand outs from campaigns of course their damage is gonna be ass. When I play with my group we clear Luther in 5 minutes or less. When I pug it's 15+ minutes. XD Dude is a straight a-hole for AFKing though just because the DPS is low. It's not like you are gonna fail state because of it.