How I hope Power is calculated (and the way it shouldn't be.)

Phantasy Star Online 2: New Genesis has a new system that allows the game to rate your equipment, a "Power Level" of sorts. However, the power level calculation is up for debate currently, and there is definitely one way that SHOULDN'T BE USED

Adding up all of the Weapon Palette Power Levels (IE: Not To Be Used)

As an example, let's say our Quest Instance requires Power of 9001

Weapon 1 + Units = Power of 9110
Weapon 2 + Same Units = Power of 9210
Weapon 3 + Same Units = Power of 8990
Weapon 4 + Same Units = Power of 9250

Using this information, we can find out that the value of the units are always the same. So, let's say, they're 8000 total. This means, that the values of each weapon are as follows:

Weapon 1 = 1110
Weapon 2 = 1210
Weapon 3 = 990
Weapon 4 = 1250

The system in this case will make your power level equal to 8000 + (1110 + 1210 + 990 + 1250), which is 12560

This means that you can get into the instance, despite the individual palette total of Weapon 3 being below 9001. Thus, defeating the purpose of having the power level system at all. There is one way, I specifically hope that the palettes are actually calculated and that's...

Counting Each Weapon Palette Power Level Separately

Once more, we'll use a Quest Instance requiring a Power of 9001

Weapon 1 + Units = Power of 9110
Weapon 2 + Same Units = Power of 9210
Weapon 3 + Same Units = Power of 8990
Weapon 4 + Same Units = Power of 9250

The game won't let you in because one of your weapon palettes (Weapon 3) doesn't add up to the required power. The alternative would be to simply grey out that weapon palette and still let you in, but disallow you to switch to that weapon.

I wonder if it counts upgrades too, if they still exist. Because if it doesn't, it won't help much, although it's still better than entering a mission without units.

Seems like Multi-weapon will be calculated as two weapons in the same slot, as battle power only calculates the current active weapon. Meaning with a multi-weapon, you're effectively having two weapons equipped at once. Thus your battle power will rise.

Bit of an annoyance to be honest. Especially since it's only a "Task" and not required for story like FFXIV's materia introduction is.

@coldreactive said in How I hope Power is calculated (and the way it shouldn't be.):

Seems like Multi-weapon will be calculated as two weapons in the same slot, as battle power only calculates the current active weapon. Meaning with a multi-weapon, you're effectively having two weapons equipped at once. Thus your battle power will rise.

No it won't. It's 1 weapon in that it has 1 instance of attack power, affixes, etcetera. The second weapon adds NOTHING to your battle power - at least that has been observed.

When you make a multiweapon, the second weapon is simply destroyed and inherits the power, affixes, etc from the base weapon. This includes damage calculation. If you add a rifle onto a sword base, Melee affixes affect rifle damage done with the multiweapon. Ranged affixes do NOTHING in this situation, because the base is a sword.

We have a full Battle Power calculation formula that was valid for everything tested in CBT2, and I'll be trying to re-verify it in Global CBT. Long story short: Base attack power, total defense, average weapon attack power (damage variance is considered), weapon potential level, hp added from affixes + units, pp added from units, skill points allocated in both main class and sub class, and specific amounts added per affix on your units/weapon are all factors in the formula. Having a multi-weapon didn't contribute anything to your Battle Power as far as we saw.

Now that said, I heavily disagree with your proposed solution at the bottom. Some weapons may end up being used simply because although they aren't "powerful", they provide extremely valuable utility. Like someone that has Weapon 3 being a low rarity weapon for passive PP regen when they can't actually attack anything because cutscene or whatever else. It also hurts those that barely make the cut into being forced to use a potentially unoptimal weapon for the situation at hand that they have in their kit.

Besides that -- if they can wear the weapon, they can use the PAs of that weapon, so I don't think there's any need to worry about people using a weapon to inflate battle power -- especially considering the scale of power that we're talking about right now.