Hi. First time posting. I just thought about making a set of new classes that use the leftover weapons ( + weapons that were not covered by the Scion classes). Some of them are results of me doing research and playing the old PSU and PS Portable series.
First class : Watchtower. Weapons : Launchers, Bows, Rifles and Twin Machine Pistols. Class Traits : Launcher weapon uses PP. Can be charged at maximum PP for higher damage. The farther the target from the Watchtower, the higher the damage and splash damage is high. Bow weapons do not have charge, but are able to fire off arrows faster. Bow weapons are focused on targeting enemy weaknesses to increase critical damage chances and increased chance to stagger enemies. Rifle weapons can be set in following modes. Normal rifle firing and alternate rifle firing. Alternate rifle firing uses the PP for increased shots but when PP reaches 0 rifle will continue firing in normal mode while PP is being recovered. Machine Pistols Fire single shots instead of the mutliple. Increased weapon damage at close range. Dodges with the Machine Pistols will change the targeting reticle to the joint or weakpoints.
CLass introduction : Watchtowers are the long ranged experts. Devised from the suggestion to increase the combat potential of long ranged weaponry as a focus. The Watchtower's Launchers are designed with maximum damage on target in mind. The Watchtower's Bow focuses on hitting enemy targets in their weak points to stagger them while giving their allies the chance to strike the staggered enemies. Watchtower Rifles are meant to suppress enemy to bring suppression to enemies. When the Watchtower's are in close range, they switch to their Machine Pistols that are now set to single shots of hard hitting damage. Watchtowers are the ones that keep an eye for their allies, being able to use special class abilities to help others.
Watchtower uses Vigilance. (Similar System to Volt of Luster) Vigilance is acquired from attacking enemies and increasing their Vigilance up. Vigilance does not fade but it will decrease by use of photon art attacks. Watchtower Focus- 3 Bars at the top of the weapon gauge. (Charged photon arts will consume the gauge the longer it is held. Take note, when the attack is released, it will consume all stacks)
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Launcher Dodge: Using the dodge and attack will cause the Watchtower to fire a shot to the ground to stagger enemies by their position.
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Bow dodge : Dodge and fire arrows.
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Rifle dodge : Dodge and fire rifle attacks at enemy targets. (Perfect attacks has a 5% chance of stagger. Increasing points will reach up to 50% Stagger does not effect bosses)
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Twin Machine Pistol Dodge : Dodging with the machine pistols will result in Watchtower moving to the left or right while taking aim at the weakpoint of enemies. Can fire one shot.
Launcher Photon Arts + Special Attack.
*Artillery Barrage : Take aim at the set of enemies and fire shots that lob from above to blanket the area with the weapon element.
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Strike Package : Precision strikes on enemy. When it hits, delayed explosion.
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Armada Cannon: Stationary Attack. Charge the cannon with Focus. Multiple launchers appeared, held by the same Character. Firing off a blast that lasts for 5 seconds and damages enemy. ( TAKE NOTE: This leaves you vulnerable. Takes a bit of time to charge, but when you hit the first charge you can let go. Second charge can let go but when you hit third. Need to wait for the Vigilance to be taken(minimum 100. Damage is increased if you take it. So gotta assess the risk.) Other photon arts swap to other weapons.
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Weapon Action : Holds launcher upwards, slapping it to help cool it down(Idk I mean it could just be a launcher reload by slapping a magazine into it) Perfect reload increases gauge return by 15% each time.(similar to hero but less mobile) Stationary reloads. Reloading from 0 to 100 is much better but leaves you open for damage. Holding it within 7 seconds will bring it from 0 to 100.
Bow photon arts + Special Attack
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Bind Arrow : Takes up one Watchtower Focus gauge, hits the target and binds them for 3 seconds.
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Vigilant Eye : Hold down longer, firing arrows at nearest enemies repeatedly. Increased vigilance adds staggering chance.
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Bow and Gun : Launch yourself as an arrow, then swaps to pistol to fire at close range. Three arrows : Fires three arrows at once, curving to strike the target.
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Trickshot: Dodging and firing arrows while being suspended in dodge. (Attacks taken will translate to the arrow's damage. So might wanna get in close)
Rifle Photon Arts :
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Suppression : Staggers enemies with shots. Does not do much damage but keeps them from moving .
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Firing Lane : Fires multiple shots at enemies within view range ( Enemies in front of you. This animation requires you to stop moving but if you get hit it will cancel the animation.)
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Locked Shots : Holding down the button and takes Focus to increase damage and number. When release, the bullets will follow the enemy to hit their weakpoints. Hitting it at the third focus will stagger enemies (75% chance for normal enemies. Special bosses (Persona the Masked, Shiva + Varuna.) will not be staggered but it can interrupt their animation for certain attacks.
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Breakthrough : Shots pierces enemies and will keep going. Literally. It just keeps going.
Twin machine pistol :
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Execution : Dodges an enemy attack, goes for the head fires a shot.
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Close and Personal : Getting close to the target in a running animation, firing a shot to the head. Then jumping upwards to fire another 5 shots.
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Weapon action attack : Heavy Blast. Fires quick shots (consumes focus gauge per shot.)
Class Skills Active Skills.
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Revive : Helps a downed player up. Only has 5 of those per area. Helps them back on their feet at full health with a 5% PP recovery.
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Watchtower Gaze : Enemies that are locked by Watchtower suffer a 5% speed and 5% defense debuff.
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Watchtower Order : Increases damage of ranged weaponry by other players within the range. 5% damage buff.(Max 25%)
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Watchtower Command : When activated it increases ranged defense to allies by 5% (Max 25%)
Passive Skill
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Ranged Master : Increases weapon damage and ranged def but weakens melee defense.
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Breacher : Increases first shot damage.
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Sniper : Hitting enemy weak points at early health will cause stagger.
That's all for now. I do plan to have another one for the Fighter successor + Bouncer.
I do plan to have an NPC to be the Watchtower Advocate.
Duman Female : Idk about the name. Super laid back. Usually busy sleeping or napping. Fun to talk to. Combat wise focuses on aggression.