When I started playing about a year ago when it first hit consoles, I followed the tutorial, and was only slightly confused on how the sub pallet worked, but I used the User Interface to figure it out. Took me literally ten seconds to learn the entire UI. @dllindsey12 You say you were focused on the items on the ground, then why didn't you notice that there was no UI prompt selecting the item? That's gaming 101. All pick ups give you a UI prompt. Doesn't matter the game. That's the point of a UI, it's an interface that allows the User to figure out how to manipulate items in a game. Is this your first time playing a game in general? Because the tutorial is the easiest part of the game. There's also a NPC in the gateway area that handles even more of the basics. Either way, we were all new players once, and I've never heard of anyone being confused on how to search their screen for something like a pickup prompt.
I can understand the frustration with character builds though. My first go at building a character was awful, but those reset passes came in handy later, as by that point I had read what each of the skills affected, and now my builds deal massive amounts of crit, and dps damage. And that's with only moderately decent affixes. That's actually my next task, is figuring that out, and maximizing my output. That said, all of this isn't impossible to learn. It just requires a bit of patience, and will power. The Old saying goes, nothing in life worth doing comes easy, and I'd like to believe that can, and should extend to games. Games that force critical thinking skills, and give players a challenge, and that are engaging are where I live.