Is PSO2 DED Content till NGS or is it my ship?

@Ryoga said in Is PSO2 DED Content till NGS or is it my ship?:

There's also a lot of things casuals could do, there is just generally no point in doing it aside from "the experience" of doing it.

What is having a point to do them?

Is fun not a valid point to play a game?

@Miraglyth

I suppose that's a benefit for having some friends to play with. Currently doing divides because getting matts for Cras when it comes. But i'd probably be able to try out endless with my friend or two at some point. Speaking of, is endless actually meant to be group content? I always had the impression it was stuff people soloed.

I don’t mind the UQ schedule, it’s usually going on when I log in and I hated Armada at first but it’s grown on me, I run it for the boss song.

@ZENCHI said in Is PSO2 DED Content till NGS or is it my ship?:

What is having a point to do them?

For example gear progression: people trying out new builds and attempting to make more obscure things work is something you often times see people doing if the game takes a more horizontal approach to gear progression wich ofc. would also give players a reason to play the content related to the items in question.

Also, I've recently heard a streamer saying that they should just implement a Chao garden for the casuals / "lobby warriors" and all jokes aside that would probably work rather well if the implementation isn't just extremely minimalistic as playing missions in order to gather certain resources is one of the things that feature promoted.

@ZENCHI said in Is PSO2 DED Content till NGS or is it my ship?:

Is fun not a valid point to play a game?

What are you talking about? I already addressed this with: "aside from "the experience" of doing it".

@Miraglyth said in Is PSO2 DED Content till NGS or is it my ship?:

If this is about your misinterpretations on "NGS Mode" meaning anything other than Halpha, the difference is that wasn't a topic and it certainly wasn't asking for anyone's opinion while already being entrenched in a conclusion to the point of being prepared to insult anyone whose observations contradict it.

This is a discussion forum, if you bring up a point then you should be prepared that people might respond to it regardless of whether or not you're explicitly asking for one. I also said "it's similar" so of couse there are some differeances there but the "decreeing the conclusion they'd had ... you correct them and they just openly declare they'll ignore you" still holds true for what you did.

@Miraglyth said in Is PSO2 DED Content till NGS or is it my ship?:

But similarly this probably isn't the place and if you have a grudge about something please don't bring it into other topics?

I don't hold a grudge, I would have made a similar responce for anyone else provided the same criticism applies. But I agree that there is no point in dragging things out so I'll leave it at that.

@Milk

The UQ schedule is actually my favorite aspect to PSO2. It provides a consistent reason for gathering of players. I still run UQ's that show even if I have no gear purpose for running them simply because I enjoy playing them. I think the only UQ's i've never actually enjoyed were mining base defense and yamato.

@Knight-Raime said in Is PSO2 DED Content till NGS or is it my ship?:

@Milk

The UQ schedule is actually my favorite aspect to PSO2. It provides a consistent reason for gathering of players. I still run UQ's that show even if I have no gear purpose for running them simply because I enjoy playing them. I think the only UQ's i've never actually enjoyed were mining base defense and yamato.

Yeah I’m max lvl and no real reason to run it, I just really like the song and I’ve always found PD fun so I run that too. Off the top of my head I only really hated mining base defense and the Thanksgiving/Valentines UQs.

@ZENCHI said in Is PSO2 DED Content till NGS or is it my ship?:

What is having a point to do them?

This question does give pause for thought sometimes, doesn't it?

There's probably a line between playing a quest type because you want to play it (including trying it out because you're new to it) and playing it to farm or unlock something despite there being a different quest type (or game altogether) that you'd rather play instead.

To me the latter is usually not a good thing for players' state of mind and it probably accelerates burnout.

From the devs' point of view it might be useful to keep players grouped and help the ones who are up to speed with the vogue content feel like they are part of a larger group of players; since they've made like twenty quest types at this point if everyone is divided evenly they'd all feel under-populated after all.

Perhaps the solution would be to cycle through boosts or permanent buffs for different quest types, much like how urgent quests focus players' attention to get them to group up, and rotate everyone through the quest types more regularly than appears to have been done for PSO2.


@Milk said in Is PSO2 DED Content till NGS or is it my ship?:

I hated Armada at first but it’s grown on me, I run it for the boss song.

Armada is an interesting one to me because it's stayed interesting throughout. Some like Deus I didn't like at first but grew on me, others like Yamato were fun a few times but became boring fast, and others like Fellwyrm were just never fun in the first place.

I don't think I've had a UQ that I've really enjoyed for an enduring period since the original Falz Arm & Elder or Appos Dorios & Luther formats, and those enjoy the benefit of being the first UQs available and also departing almost immediately after PC release to be replaced by the likes of Cradle and Mining Base which set them up to be missed.

What makes Armada interesting though is it's a fairly long series of quests not only strung together but repeated; I hear great (non-pickup) groups can fit in five runs between sectors 1 and 2, followed by sector 3. Altogether it's a 35-40 minute excursion! Normally I'm not a fan of quests that are set up to eat up that much time - see the escort part of Omega Apprentice or the Daybreak part of Space Magatsu - but in Armada it's satisfying to play. Maybe it being in a unique field helps? I hadn't really thought about it before.


@Ryoga said in Is PSO2 DED Content till NGS or is it my ship?:

This is a discussion forum, if you bring up a point then you should be prepared that people might respond to it

I was, I explained your misunderstanding and you kept wanting to argue after there was clearly no further discussion benefit to be had. And now you're bringing it into an unrelated topic which is still of no discussion benefit.


@Knight-Raime said in Is PSO2 DED Content till NGS or is it my ship?:

The UQ schedule is actually my favorite aspect to PSO2. It provides a consistent reason for gathering of players.

This is a point I thought I'd just typed during this reply, but scrolling up through words I'd just written, it doesn't seem I had! 😅 Yes UQs are very good at focusing player attention. If we just got UQs as limited-time quests instead, people would try to run them whenever, find nobody else was running them at that very point in time and then stop looking at it. Three minutes later another player would look at it, see nobody there, and leave too. Repeat ad infinitum.

Urgent quests are a bit of an inconvenience at times and I can't say I enjoyed staying up or waking up early to fit in those 15 Mining Base 3 runs for that event, or to make time for extra Deus Esca runs when I (correctly) suspected they would disappear prematurely in favour of ever more Iron Assaults (which itself is a drawback of the Urgent format - quests disappearing entirely before players move away from them!). But at the same time the presence of a limited window - and perhaps more importantly, a fixed start time - is an indisputably useful tool for bringing players together.

Realistically the only alternative would be to make UQ quests into either LQs or regular quests and have the windows be announcements of a time to gather and do them optionally rather than as the only time they can be done. But I don't think players would respond to that as well - some wouldn't care because "I can do that whenever", others would start a few minutes early and thin out the players present when the window begins, and so on. Even if they were given boosts exclusive to the window and available outside of it, I think it wouldn't be taken up as well as the current format.

In a way I wonder if other quest types might benefit from the structure and scheduling of the urgent format. Challenge definitely comes to mind on this one.

@The-Great-Paisano said in Is PSO2 DED Content till NGS or is it my ship?:

Since the launch of this game the game has slowly and steadily been on a decline of active players. I first noticed it when slave weapon farming was becoming hard since no one was doing it and only doing nemesis grinding. Later as the content got old more people would play other games until major update which i get most gamers do this. Now divide quest came out and literally less than a week you can't find a single pick up group.

When NGS launches will all ships be combined what's going to happen to pso2 when NGS comes out just a single player game now? I am on ship 3 and we only have 1 block that's full which is block 1. The only reason why is because its afk block.

Also pvp area is dead I had to wait 30mins for a match several times just to play a 5min match. is it time to uninstall this game since its a ded game now?

Let me know how your ships are doing please. I might have to transfer it looks like or uninstall and move on.

It's just your Ship. Ship-02 is always active. We tried to tell everyone to join Ship-02 but none of you guys listened. = w=

@Miraglyth said in Is PSO2 DED Content till NGS or is it my ship?:

Armada is an interesting one to me because it's stayed interesting throughout. Some like Deus I didn't like at first but grew on me, others like Yamato were fun a few times but became boring fast, and others like Fellwyrm were just never fun in the first place.

I don't think I've had a UQ that I've really enjoyed for an enduring period since the original Falz Arm & Elder or Appos Dorios & Luther formats, and those enjoy the benefit of being the first UQs available and also departing almost immediately after PC release to be replaced by the likes of Cradle and Mining Base which set them up to be missed.

What makes Armada interesting though is it's a fairly long series of quests not only strung together but repeated; I hear great (non-pickup) groups can fit in five runs between sectors 1 and 2, followed by sector 3. Altogether it's a 35-40 minute excursion! Normally I'm not a fan of quests that are set up to eat up that much time - see the escort part of Omega Apprentice or the Daybreak part of Space Magatsu - but in Armada it's satisfying to play. Maybe it being in a unique field helps? I hadn't really thought about it before.

I just hate mech fights in this game so I was dead set on hating it but I really enjoy the final boss that isn’t the flying mech version in space and I love that song so much I run it no matter what boss we get. I actually hummed the song at work yesterday.

Oddly Fellwyrm has been my favorite for a long time because I always played classes that never touch the ground but man I’d hate it otherwise. I like almost all of them in some way, like I hate the escort part of Apprentice but I love the Luther part! There’s usually something I can find fun. Mining though it’s like “no this is all bad”

I never make it for more than five runs total of Armada because I rarely log in when it starts but I’m right there for that boss! Good to know you can run it for a long time.

@Miraglyth said in Is PSO2 DED Content till NGS or is it my ship?:

but to think a constantly-repeated falsehood has been slowly draining the ship is quite annoying

@Zarozian said in Is PSO2 DED Content till NGS or is it my ship?:

It's just your Ship. Ship-02 is always active. We tried to tell everyone to join Ship-02 but none of you guys listened. = w=

Case in point. This topic already explained to the OP that they were looking for people to run quest types that had been dropped (or simply looking at Battle Arena which has nothing to do with Ship). But thanks for taking the opportunity to perpetuate the problem. 😒


@Milk said in Is PSO2 DED Content till NGS or is it my ship?:

like I hate the escort part of Apprentice

I admit this is a sweeping generalisation but it does seem that broadly players dislike it when they cannot speed a quest up or improve its drops by improving their gear or playing better. Recalling the UQs that appear to be the least popular or most disliked overall - Mining Base, Blackened Kingdom, Festive Song of Winged Ones, the escort part of Omega Apprentice, Castrum Demonica (Hostility mostly, but Madness to an extent) and Chocolate - they all involve a lot of quite meaningless waiting that cannot be sped up or skipped no matter how good your gear or performance is.

@Miraglyth Just doing my part to make sure people end up on the best ship! ;>

alt text SHIP-02! ;D

@Zarozian said in Is PSO2 DED Content till NGS or is it my ship?:

Just doing my part to make sure people end up on the best ship! ;>

I get that you're memeing but please understand this is somewhat irresponsible.

@Miraglyth said in Is PSO2 DED Content till NGS or is it my ship?:

To me the latter is usually not a good thing for players' state of mind and it probably accelerates burnout.

That depends on the type of player you're talking about. If someone puts more focus on progressing their character instead of what type of content they play then it wouldn't matter much for them and if they end up playing a gamemode that otherwise wouldn't get much exposure then this would be a good thing for everyone who likes to play the gamemode in question.

@Miraglyth said in Is PSO2 DED Content till NGS or is it my ship?:

Perhaps the solution would be to cycle through boosts or permanent buffs for different quest types, much like how urgent quests focus players' attention to get them to group up, and rotate everyone through the quest types more regularly than appears to have been done for PSO2.

This wouldn't address the underlying issue and therefore wouldn't work as an actual solution to the problem. What would work however is to overhaul / add item effects and rebalance item stats / expand on quest rewards / content related exchange vendors in a meaningful way. Bringing related game mechanics that fell victim to this games power creep "up to par" would also go a long way here.

They only have like three more things to add then no more content for this PSO2.

@Ryoga said in Is PSO2 DED Content till NGS or is it my ship?:

If someone puts more focus on progressing their character instead of what type of content they play then it wouldn't matter much for them

Why wouldn't it? It's always more fun to play a quest that's fun and gives progress than to be forced to choose (sometimes only possible) progress at the expense of fun.


@Miraglyth said in Is PSO2 DED Content till NGS or is it my ship?:

it might be useful to keep players grouped and help the ones who are up to speed with the vogue content feel like they are part of a larger group of players

@Ryoga said in Is PSO2 DED Content till NGS or is it my ship?:

this would be a good thing for everyone who likes to play the gamemode in question.

Er, yeah.


@Ryoga said in Is PSO2 DED Content till NGS or is it my ship?:

@Miraglyth said in Is PSO2 DED Content till NGS or is it my ship?:

Perhaps the solution would be to cycle through boosts or permanent buffs for different quest types, much like how urgent quests focus players' attention to get them to group up, and rotate everyone through the quest types more regularly than appears to have been done for PSO2.

This wouldn't address the underlying issue and therefore wouldn't work as an actual solution to the problem. What would work however is to overhaul / add item effects and rebalance item stats / expand on quest rewards / content related exchange vendors in a meaningful way.

You mean... permanent buffs?