I keep seeing whine posts here and there, and I think its high time I tried to explain a few things about PSO2 global compared to JP server, and why the SEA server died. Some of the issues are being caused by Sega and some of the issues....unfortunately are game related and what I'm about to post...if you posted this on reddit, you would get flamed for it as the fanbois would attack relentlessly......the fact is PSO2 content is wafer thin, UQ content is heavily recycled essentially PSo2 content is a mile wide but an inch thick with huge class imbalances across the board.
- Heavily recycled content
- Near zero collab content compared to JP server
- Sega withholding important content and/or has no plan to implement for global
- Unbalanced classes
- Toxic/elitist player base
- Hackers/Bots and RMTs
- Dramatic loss of player base across all servers
- RNG on everything
The Japanese server has significant amount of collabs which keep the game fresh, each month usually had a different collab going on and this kept players vested and interested in playing outside of the min/max gear grind, global for licensing reasons has access to just a mere fraction of what the JP server has, and the SEA server got even less content and people wondered why the server died? PSo2's base content honestly, is fairly mundane at best with rinse and repeat content that does not reward the players for the time invested, it never has at least for the majority, remember last year when people was complaining about nemesis drops being rare and people was just buying them? How many people can actively say all the gear they are using is something they farmed and affixed themselves?
The problems global server has is simple, rushed content and other important content significantly held back which as created a big vacuum for a lot of players for progression, for some classes like summoner still do not have access to important sweets and players had to whine just to get important eggs as part of the CF, summoners also do not have access to S-affixes which makes the class get excluded from most of the content that regular players run for potential drops, so for Summoners...they are semi dead (scuffed) class and other classes suffer too like techers, in game where damage is everything which leads to one of the huge class unbalanced problems, which is very apparent in certain modes like endless, a lot of players don't want to talk about class imbalance as they fear certain classes would get hit with nerf bats like Sega used to do in the past. The fact is, Sega nerfed some classes really hard in the past and then paid the price for it making them nervous to nerf after that, some classes like cough bow need cough be looked at, and other classes if anything need to be buffed cough techers cough fighters cough summoners, jokes aside class balance is honestly...pretty bad in PSO2 and at this stage of the game, its not going to change.
PSO2 is essentially crafted that players are supposed to play and gear up multiple classes and not just concentrate on one class exclusively, on the JP server they had significant amount of time to build up class excubes for different classes, they had time but the global server did not and the rush meant most people concentrated on one class, and now as the servers approach what is considered the home stretch if you geared up a scuffed class and for example, wanted to gear up a new class...its not only going to be a significant meseta investment but also a significant time investment, if you wanted a Liberate weapon for a different class then getting those materials for it would take 40 or so levels at 95 to get the class cubes for a liberate weapon, even building a decent atlas weapon still is a big investment if done right and here lies a huge problem for casual or non-whale players, a large majority of players in this area probably don't even have 30m+ and casual players probably have less than 10m, and good luck in trying to acquire good gear in this market which leads to the elitist players complaining when undergeared casual players join UH content, the semi-free gear that Sega gives out still needs to be affixed properly and once again, that is still a large meseta investment.
Its true that a lot of people are waiting for NGS because it will be for most players, a chance at a fresh start however that being said....NGS may never even reach global server as people leave, go on hiatus and then quit, I myself have gone on a temporary hiatus as content wise has been poor, lack of significant updates for the classes I play etc etc and the stale drop rate, this is mirrored across the entire global server as people have quit, many quit because they got the impression that episode 6 is the be all, end all content that was going to fix the entire game and make it amazing....its not, if anything it just makes the game even more unbalanced and makes some classes near useless or not nearly as effective as other classes but besides that, players leaving en-masse causes a big problem because PSO2 requires a healthy playerbase for UQ runs, triggers and to keep the market healthy, the latter is being ruined by bots and RMT. Sega simply isn't doing enough to keep players interested in playing, and not doing nearly enough to incite new players to the game....once a new player joins, they see how much work and effort is required that they don't stay very long, as stupid as this sounds...if Sega gave everyone 400 class ex-cubes for each class, it'd probably help the game significantly and isn't as far-fetched as it sounds because remember, PSO2 is about 9 years old now, PSO2 global is less than a year old....that is a big difference.
Another issue that global has, is simply put - veteran players AND especially the vets who capitalize on that knowledge to rig the markets for greed and to generate meseta further messing up the markets.