@TreeMan said in Divide Quests - Dead on Arrival?:
@Astral-Lettie I don't enjoy multiplayer focused games in solo, it becomes boring. If I have to solo, then I'd rather go play a single player game. I just wanted some other content to do in multiplayer besides sitting around waiting for Urgent Quests, and someone suggested to do Divide. Looks like they were mistaken.
The issue is that there are some flawed design in this game that punishes multiplayers with pubs.
For example, the divide quest.
Having a leecher does not only mean you need to carry harder since it somewhat scales with number of players available in the field. Also, if that leecher dies too much, both you and the leecher fails the quest. In this way, you get punished by having some greedy "casual" players entering higher level that they do not belong to.
Really, if quest fails when someone die too much, it should just kick the ones who die X amount of times, instead of kicking everyone, regardless of contribution.
If you get good enough gears, you get invited by pros, and there are plenty private sessions going on. Just because you do not see them unlocked, does not necessarily mean they do not exist.