Technique damage unbuffed or nerfed on NA compared to JP

I have friends on the JP servers who also play on global. They mentioned a passing theory that technique damage was "nerfed" or did not receive the post-hero buff that all classes did on JP. So, to test this, we ensured we had Force and Techer users with identical subs, units (we used no units), weapons (we used vita vendor items), and no rings (or just the crit rings). We did this with Force/Techer, Force/Etoile, Force/Phantom, and Techer/Etoile. We did not test Phantom Rod. We noticed that all techniques, regardless of subclass, were 30-50% less potent on global. We made sure our custom techniques were either identical or on par. We did not have custom ilfoes, which gave us a decent indication of damage. Techer was the easiest to test with Heavy Hammer, which hit for about 105K versus 200K without shifta. Was this intentional by Sega or a mistake? Will this be fixed in the near future? Do 5 levels (95-100) really make that much of a difference? It would be great to know, thank you for your time! 🍡 All of this was tested on Rockbear in a non-timed session.

whatever testing you did was incorrect, nothing is different between versions

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I see the math but your levels are pretty different (more than 10 off from one another). At level 95/95 vs 100/100 the values were inconsistent with the known multipliers. Unless those five levels make that big of difference? Clearly, from these numbers they do not?

you have to compare the same levels, the main class feed off of 10% of the subclass level's stats, so neek is doing it wrong if you want the utmost accuracy. you want main and sub to be exact same levels with same SP investments and use no armor, drinks, team/alliance buffs and a 1* rod to see differences between Fo/Te and Fo/Et.

add on edit: if Fo is level 50 for instance, sub class stats are also only accounted for as being level 50 even if the sub is 95; skills on the other hand still make a difference in base stat SP points and percentages.

@Rem-1 said in Technique damage unbuffed or nerfed on NA compared to JP:

I see the math but your levels are pretty different (more than 10 off from one another). At level 95/95 vs 100/100 the values were inconsistent with the known multipliers. Unless those five levels make that big of difference? Clearly, from these numbers they do not?

the difference between 95/95 and 100/100 is literally 13 tech attack as a newman female, if you really want to know how much damage that actually is then it's roughly 0.4% damage with buffs (0.18% without)

basically no difference

@Kakarot said in Technique damage unbuffed or nerfed on NA compared to JP:

you have to compare the same levels, the main class feed off of 10% of the subclass level's stats, so neek is doing it wrong if you want the utmost accuracy. you want main and sub to be exact same levels with same SP investments and use no armor, drinks, team/alliance buffs and a 1* rod to see differences between Fo/Te and Fo/Et.

add on edit: if Fo is level 50 for instance, sub class stats are also only accounted for as being level 50 even if the sub is 95; skills on the other hand still make a difference in base stat SP points and percentages.

firstly, subclasses give 20% of their base stats not 10% and secondly, the only difference between the pictures were the levels and the 1 tech attack from my ring on na if you want to be that pedantic

levels themselves are barely relevant in increasing damage other than giving you enough base stats to equip items and the skill points

but since you're not satisfied with that, here's the same levels

I included heavy hammer (heavy hammer does not do tech damage nor does it gain damage from tech attack btw) and friend's picture too

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if you still have a problem after all this then you're free to post your own 'tests'