I have friends on the JP servers who also play on global. They mentioned a passing theory that technique damage was "nerfed" or did not receive the post-hero buff that all classes did on JP. So, to test this, we ensured we had Force and Techer users with identical subs, units (we used no units), weapons (we used vita vendor items), and no rings (or just the crit rings). We did this with Force/Techer, Force/Etoile, Force/Phantom, and Techer/Etoile. We did not test Phantom Rod. We noticed that all techniques, regardless of subclass, were 30-50% less potent on global. We made sure our custom techniques were either identical or on par. We did not have custom ilfoes, which gave us a decent indication of damage. Techer was the easiest to test with Heavy Hammer, which hit for about 105K versus 200K without shifta. Was this intentional by Sega or a mistake? Will this be fixed in the near future? Do 5 levels (95-100) really make that much of a difference? It would be great to know, thank you for your time! All of this was tested on Rockbear in a non-timed session.
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