@Ashe-Kinsilla I am very confused with you saying that I was thinking you were against Expert Matching. I only mentioned that Expert Matching would have shined to bring in a better quality-of-life for Ultra Hard runs on Emergency Quests to not see people with Sigma weapons. Of course there are better ways this could be implemented but I feel a revision is highly unlikely and that "until then" I would prefer to have what the Japanese side has as an option.
I don't spend my time investigating the gear that players have because I don't have the time to nor do I have the interest in making sure "everyone" can pull their weight. At the baseline of things I like the gameplay and the combat and will do what I can to pull myself through (even if that is a futile attempt). I do not know how else to express that other than that I enjoy action games and the sort of action Phantasy Star Online 2 has. As a result, it does not bother me personally if it turns out the rest of the session involves players who are idling in the corner or are expecting me to help them leech. If we fail (as I have seen on Divide Quests) I can always try again without worrying too much about what happened. In most of these quests I do not worry about the condition of others unless they are frozen because I have Anti ready and can quickly zip by to free them or if I can pop a Megiverse/Resta to heal or sometimes a Shifta/Deband when applicable. I do not expect to get carried by players when I end up failing them because I am not a perfect player (the final boss Emergency Quest of Episode 6 is one I particularly feel high-pressure on because of how inconvenient it is to be revived on that fight).
The reason why it bothers me when I see a player with a Sigma Bastad is not me trying to be "elitist" about what a player can bring or what they can't bring. It is because when I happen to see that on the map there is a person standing in the corner and that player is complaining about not being revived or that the session is taking too long that I wonder to myself what that person expects to get. This has happened to me every other run during the Black Fellwyrm where the person with this launcher would grab the Laconium Sword and hide in the corner. Without the sword you cannot open weak points and that player was upset whenever the fight "halted" because we could not deal decent damage without opening the weak points. Of course, this could be solved if I was involved in an alliance with "like-minded" players but I am in an alliance of my own with family and friends (who do not always play the game). When I am able to I am happy to try and help players with these sorts of mechanics or tricks to get through content smoothly (such as aiming for the knees on Magatsu before the stomach, the chest, and then the shoulders before the head, learning to break the time-stop mechanic that bosses like Luther have, using the sword to break the Crimson/Black Fellwyrm's blue weak points, and so on) but I do not know if that is considered "toxic" to be trying to explain things mid-fight. I learned very quickly on the Japanese side that I had to solo a lot of these fights because of some of the more elitist players shaming me for their non-perfect runs outside of Expert Matching (the Black Fellwyrm originally had a death limit and I was the player who ended the run with 1 HP where everyone else was untouched despite no lives being lost). In the global version when possible I solo these fights as well simply because I am not enthused about potentially encountering those same players again (or those types of players) and I tend to spend much more time in smaller groups when possible playing along the more casual content simply to avoid having to deal with leeches/elitists altogether. I still run Emergency Quests in public groups in general simply because it's ultimately faster (and more rewarding for loot and to the time I have) and because so far it is only Divide Quests that actually scale to the number of people in a party (or the third Challenge Quest) so if I want to completely daily/weekly missions unfortunately it is easier in groups including the groups with the less desirable players.
Because you are also on Ship 3, I am happy for you that you never encountered the alliance and the person that I was referring to (I cannot name them due to it potentially breaking rules to name-drop players and alliance names).