Someone reached out asking for thoughts on a unit recipe so I figured I'd put those tips here so everything's in one place.
Lengthy Aside on Unit S-Grade Augments (SGAs here, SSAs in JP guides):
Just like weapons, units can also take SGAs with some differences:
- Only 13 star units can use SGAs
- Units can slot only 1 SGA per piece
- Back units can socket S6
- Arm units can socket S7
- Leg units can socket S8
And similar to weapons, whenever possible you're going to want to slot an SGA on your units for a number of reasons:
- They can grant unique abilities specific to your class that you can't get from regular augments
- From what I understand, even flat stat buffs like Fortified Melee (+30 MEL) are stronger than regular unit augments like Might 3 because they count as "base stats" in your damage calculation meaning that they're multiplied by your buffs like the Attack Up Alliance Tree buff, the Shifta Drink buff, and the buff from Casting Shifta.
- They also affix with 100% success and do not face the upslotting penalty so they can help increase your overall chance of upslotting as mentioned in the previous post.
- Like all SGAs, they're never a wasted investment because you can transfer them individually using the Transfer S-Grade Augments option at Monica/Dudu (i.e. you don't have to reaffix your whole unit to change them out)
The list of unit SGAs available on global can be found here (and here's a link to the ones on JP which includes those we'll be getting in the future).
Unfortunately, getting unit SGAs is more difficult than weapon ones because they don't appear as SAFs and13 star units can't be traded on the Player Shop. This means that the only unit SGAs you can buy from others are the tradeable Add Ability capsules. You'll search for these using the text box at the top left of the Player Shop search menu option and type in something like "Add S6: Guardian Shield" making sure to include the word "Add" in your search. Once you've "seen" an SGA in game you can just type "Add S6" in that first text box and use the button to the right of it to show the names of all S6s you've seen.
Other than the Player Shop, for starter unit SGAs you can find a bunch in the Prize Medal Exchange Shop under the Limited Prize Medal Exchange menu option (shop can be found on the 2nd floor of the Shopping Plaza near the Ex-Cube vendor - it was added into the one you used to exchange Buster Medals in Ep 5). You'll exchange Gold and Silver Medals that you get from the Armada UQ, Divide Quests, and I believe the Ship Infilitration Ultimate Quest.
Aside from these sources you'll get SGAs to drop on 13 star units while running certain UQs on UH difficulty as well as the 4th Daily Recommended Quest when it's the one labeled Disturbing Whistle of Chaos (see the link above to the list of unit SGAs to see which ones drop from which activities).
There's also a limited time exchange (think it ends this reset!!) to trade in AC Items/Recycle Badges for a few SGAs in the Swap Shop that's on the lower left of the Shopping Plaza right below where you'd enter Franca's Cafe. In particular, for 40 AC Items/Recycle Badges you can buy 1 copy of S8: Skydance Support which is an endgame SGA that casts 10 seconds of Shifta + Deband automatically when you're in the air for 2+ seconds (and the effect can stack). Recycle badges have skyrocketed in price since this exchange was introduced, but if you want to min/max and have 35-40M to spare it's probably worth it unless you don't mind farming UH triggers (hear UH Luther may have the best chances due to the drop table options). However, I also hear it'll be a guaranteed drop from a high level clear (level 100?) of a solo ultimate quest we'll get in the future (similar to the Omega Masquerade fight we have now).
OK, now back to our regularly scheduled programming...
You upslot units via the same method that you upslot weapons so I'll refer to the posts above for more details. In brief:
- Go to Monica/Dudu on the 1st Floor of the Shopping Plaza and choose the affix augments menu option
- Select your base unit (i.e. the one you want to wear eventually)
- Select at least 2 "fodder" units that have the same number of slots (or more); these fodder units will be sacrificed/destroyed in the process of adding 1 slot to your base unit
- Ideal fodder units will have "junk affixes" which are things like Might/Precision/Casting 1 that have 100% chance of successfully transferring before you get hit with the "upslotting penalty"
- Select junk affixes equal to the number of slots on your base unit + 1 (thereby increasing the number of slots on your base unit by 1)
- Buy a 30% or 40% Augmentation Aid (AA) Item from the Ex-Cube shop (2nd floor of shopping plaza) to use while upslotting to counteract the upslotting penalty and regain 100% chance of affixing success
- On a non-boost week, the highest you can upslot with 100% success using a 40% AA item is 5 slots. It would take a 45% AA item (rare item from various title rewards) to get to 6 slots with 100% success.
- However, during the current 10% boost week, you can get to 6 slots with a 40% AA item!
If you're short on funds and don't want to buy upslotting fodder units, I've had pretty good success farming the Omega Masquerade solo ultimate quest for units. Even on Stage 1 he should drop a good number of units and you can re-roll the Deband Drink until you get Special Effect Up to increase the chances of those drops having a higher number of slots. If possible, I'd also recommend completing Zig's quest that grants the Augmentalist talism and then keeping the +30 Nyoibo weapon in your inventory to also increase your chance at a higher number of slots.
Unit Augment Factors (SAFs)
Similar to weapons, certain units have access to "Augment Factors" which are augments that transfer with 100% success (before the upslotting penalty) so long as that unit is included as a piece of fodder in your affixing recipe. However, there are a couple differences:
- Unit SAFs can only be found on 13 star units
- Instead of enhancing your weapon to +35, you have to enhance your unit to +10 to unlock its SAF as an augment option while affixing
Remember, we can't sell 13 star units on the Player Shop so this means that we're limited to only those units we find, make, or buy from an NPC ourselves.
There are not a lot of unit SAFs and the full list of those available on global can be found here (and here's the list on JP if you want an idea of what's to come). I'd like to highlight 2 very useful sets of SAFs:
- Novel / Rivalate Back: Might 5 / 6 respectively
- Novel / Rivalate Arms: Precision 5 / 6 respectively
- Novel / Rivalate Legs: Casting 5 / 6 respectively
- Schvelle Back: Sentence Might
- Schvelle Arms: Sentence Precision
- Schvelle Legs: Sentence Casting
I point these out because you can purchase Novel units from the Rising Weapon Badge (RWB) 5 shop for 100 badges and the Rivalate units are currently being given out from the Limited Quest Campaign.
You can also upgrade Cleasis units into Schvelle units at Zig's Exchange for 30 Schvelle Boosters. Keep in mind:
- Schvelle Boosters can be bought from the RWB4 shop at a price of 1 booster for 5 RWB4 badges (and you can exchange RWB5 badges for RWB4 ones).
- You can upgrade Ivlida units into Cleasis units at Zig for 100 Cleasis Boosters and you can buy those boosters at the RWB4 shop as well (1:1 exchange).
You can purchase Cleasis and Ivlida units on the Player Shop, but you can also exchange 50 Buster Medals for a 5s Ivlida unit at the Prize Medal Exchange Shop under Limited Buster Medal Exchange. To farm Buster Medals you can run Buster Quest Free Mode solo as the quest scales to the number of players and you only have to defend 2 towers/rams as a solo player. The amount of badges you earn seems to vary, but I've seen between around 12 - 16 drop per run.
Oh, and keep an eye out on whether you got any Avion Orb or Avion Dusk units to drop from your rainbow keys as they have Doom Break 1 and Doom Break 2 as their SAFs.
Affixing Without an SAF
Similar to weapons, you will usually need more than one copy of an affix on multiple pieces of fodder to increase your chance of success when not using an SAF. As before, the affixing assistant (link to the translation with global names) is a huge help in that you pick an affix you want and it shows you all the possible combinations that can create that affix along with the chance of success. And just like with weapons, you'll usually want to look into adding a Soul as well as possibly a Glare, a Reverie, and/or a Factor.
Putting It All Together
For this example I'll assume that your base unit (i.e. the one you're wearing) is a set of Novel Units (from RWB5 shop) or the Rivalate Units from the current campaign. And in keeping with the original spirit of these posts, I'll also assume that you're trying to keep costs low.
Because it's boost week, I'd recommend going with at least 5 slots and ideally 6 if you have enough Ex-cubes to invest in 40% Augmentation Aid items (see previous post for advice on running solo PD triggers on EH for 40+ cubes in 10min or less). If you're reading this and it's not a boost week, I'd stick with 5 or 4 slots.
Due to the limit on SGAs (1 per unit), the limited SAF options, and the need for multiple fodder items to affix non-SAF augments, I'm going to recommend investing in 3 stat capsules from the Player Shops for your units. To save money I'd target the Graceful Might/Precision/Casting series (+50 dmg; +5PP) if you want more damage (Melee will be the most expensive). Alternatively, check the prices on Grand Stamina (100 HP; 6PP) and Grand Spirit (15 PP) if you'd like more HP or PP respectively. For our budget build we'll be using Graceful Stamina (80 HP; 5PP) as this should be the cheapest of the bunch.
And because it's currently a 0-meseta boost week, I recommend investing in as many Novel and Schvelle units as you can spare RWBs for because enhancing them to +10 to unlock their SAF only costs grinders right now. I'd also invest any spare Ex-cubes you have in 40% Augmentation Aids to upslot these units to 6-slots so you have fodder ready for the future (e.g. I'm planning on affixing my eventual Cras set with a 6s budget build until I can wrap my head around the endgame recipes that require using Augment Transfer passes).
Recipe #1 - Assuming Capsules and SAF Fodder
OK, so let's say you have the Rivalate set from the current campaign and have upslotted all 3 units to 6 slots. Here's a rainbow recipe that includes a balance of all stats:
- S-Grade Augment or a Placeholder Affix (i.e. a weaker affix you plan on replacing with an SGA as soon as you get one)
- Rivalate SAF (i.e. Might 6 on the back unit, Precision 6 on the Arms, and Casting 6 on the Legs)
- Sentence Might / Precision / Casting (from the SAF on a +10 Schvelle Back / Arms / Leg unit respectively)
- Graceful Stamina via Affix Capsule
- Ex Alles Soul (non-SAF augment we'll make ourselves)
- Exegul Glare (non-SAF augment we'll make ourselves)
- 40% Augmentation Aid item
Note on Specializing in a Damage Type - If you want just one damage type, e.g. MEL dmg, then you'd need 2 additional pieces of Novel SAF fodder instead of using the Rivalate SAF (e.g. 2 extra Novel Back units at +10 would let you put Might 5 on your Arms and Legs instead of Precision 6 and Casting 6 respectively).
Ex Alles Soul grants +20 to all 3 attack stats, +2 PP, +50 HP, and +20 to all DEF stats. The DEF stats are especially appealing for UH content which is why I'm going with it over Alles Di Soul which grants +25 All Atk, +3 PP, and +35 HP. If you go to the Affix Assistant website you'll see that creating Ex Alles Soul is pretty straightforward:
- If you have Ex Alles Soul on 2 pieces of 6-slot fodder your chance of success is 50%
- With 3 copies on 3 pieces of 6-slot fodder your chance of succes is 80%
Because we're currently in a 10% boost week, we only need 2 piece of Ex Alles Soul fodder + a 40% AA item to reach 100% success (50 + 10 + 40). Otherwise we'd need 3 pieces of fodder and a 30% AA item.
Note on Specializing in a Dmg Type - If you'd like to focus on a single Damage type you could go with a different Ex Soul that sacrifices the other damage types and 30 HP for 10 more attack. Just like Ex Alles Soul, each of these requires 2 copies on fodder units for a 50% transfer rate and 3 copies for 80%
- Melee Build = Ex Acto Soul: 30 MEL, 2 PP, 20 HP, 20 all DEF
- Range Build = Ex Tir Soul: 30 RNG, 2 PP, 20 HP, 20 all DEF
- Casting Build = Ex Magi Soul: 30 TEC, 2 PP, 20 HP, 20 all DEF
Alternatively you could go with one of the corresponding Di Souls for 5 more attack & 1 more PP, but no HP or DEF (see affix assistant for the myriad of ways to make these with a 70% or greater success rate):
- Acto Di Soul: +35 MEL, 3 PP
- Tir Di Soul: +35 RNG, 3 PP
- Magi Di Soul: +35 TEC, 3PP
Exegul Glare grants +20 All Attack and +50 to All DEF stats. I'm going with a Glare over a Reverie or a Factor because Glares don't subtract any stats (unlike most Reveries) and grant a hefty amount of DEF stats (unlike the Glares or Factors). The downside of Glares is that they can require gambling to affix outside of Boost Week:
- With 2 copies of Exegul Glare on 2 pieces of 6-slot fodder you have a 50% chance of success
- Otherwise you'd need 2 copies of Exegul Glare + 1 copy of Divine Will to reach 70% success and you can't transfer Divine Will to fodder unless you use a receptor you can only currently get from whaling on the support scratch tickets
Thankfully we're still in a boost week so with 2 copies of Exegul Glare (50%) + boost week (10%) + the 40% AA item we'll reach 100% easy peasy!
Another All-Around Build Option - You could go with Fodrus Glare(+4 PP, +40HP, and +35 all DEF) which sacrifices 20 damage and 15 DEF for 4 PP and 40 HP. This could make sense if you went with Graceful Might over Graceful Stamina for example. This would require having Fodrus Glare on 2 pieces of 6-slot fodder to reach a 50% success rate.
Note on Specializing in a Dmg Type - There are also Glares that specialize in a particular damage type or a particular pair of damage types that may suit your style better. Like the other Glares, you'd need 2 copies of each of these on fodder to reach the 50% success rate. Here are the cheaper individual glare damage types:
- Melee = Angele Glare: 30 MEL dmg, 40 MEL DEF, 20 RNG and TEC DEF
- Range = Berouge Glare: 30 RNG dmg, 40 RNG DEF, 20 MEL and TEC DEF
- Casting = Duminus Glare: 30 TEC dmg, 40 TEC DEF, 20 MEL and RNG DEF
And here are the combo damage types that will likely cost more because they've been released recently from Divide Quests:
- Mitra Glare: 30 MEL dmg, 30 RNG dmg, 2 PP, 20 HP, 20 all DEF
- Varuna Glare: 30 MEL dmg, 30 TEC dmg, 2 PP, 20 HP, 20 all DEF
- Shiva Glare (don't think it's been released yet): 30 RNG dmg, 30 TEC dmg, 2 PP, 20 HP, 20 all DEF
While this recipe isn't complicated in the sense of requiring you to make your own fodder units (as detailed in the next section), it will still be moderately expensive given the price of 6-slot Ex Souls and Glares at the moment. If you check prices and they're outside your budget you have a few options:
Option A - Keep Ex Soul and Exegul Glare because you want those DEF stats and just go for a 5 or 4 slots unit which should be much cheaper.
- If you go for 5-slots I'd drop the Schvelle unit and its Sentence Might/Precision/Casting SAF.
- If you go for 4 slots I'd drop the Schvelle unit and Graceful Stamina.
Option B - Stick with 6 slots and switch:
- Ex Alles Soul for one each of Ex Acto Soul, ex Tir Soul, and Ex Magi Soul. On my ship 6-slot Ex Alles was running 10x more expensive than Ex Acto so shop around. You could could also look into the fodder (2 souls) required to make Alles Di Soul which also shouldn't be as expensive.
- Exegul Glare for Berouge Glare which I think should be the cheapest one (though check prices on Angele and Duminus too). Alternatively you could swap the Glare altogether for a Reverie or Factor augment which I'll talk about in Crafting Recipe #2.
Creating Recipe #1
Remember, our goal was a 6-slot Rivalate unit with: S-Grade Augment, Stat 6, Sentence Might/Precision/Casting, Ex Alles Soul, Exegul Glare, and Graceful Stamina
And from using the Affix Assistant we know that we need 2 pieces of fodder with Ex Alles Soul and 2 pieces of fodder with Exegul Glare. Keeping in mind that we can only use 5 pieces of fodder in one recipe, this means we'll need to make our remaining affixes via the 1 open fodder slot and our base Rivalate unit. Otherwise we'll have to create "custom fodder" such as attaching a copy of Ex Alles Soul to our Rivalate base unit PRIOR to creating our final recipe.
Thankfully, our base unit has an SAF we want (Might/Precision/Casting 6) and our other affixes are from another SAF (Sentence Might/Precison/Casting) and a capsule. So our final recipe is super easy and will look like this:
- Base unit: +10 Rivalate Back unit granting us access to Might 6 via SAF, ideally with an S6 SGA already on it
- Fodder 1: +10 Schvelle Back unit granting us access to Sentence Might via SAF
- Fodder 2: Any unit with Ex Alles Soul
- Fodder 3: Any unit with Ex Alles Soul
- Fodder 4: Any unit with Exegul Glare
- Fodder 5: Any unit with Exegul Glare
- Graceful Stamina capsule in inventory
- 40% Augmentation Aid item in inventory
Note on Using a Placeholder Instead of an SGA: The above recipe assumed that you transfered an S-Grade Augment onto your base unit prior to creating the final recipe. However, you can always affix a weak augment that's easy to affix as a placeholder until you can afford to buy an SGA. One useful placeholder is ARKS Fever which grants +5 All Attack and +5 PP as that PP is pretty nice to have in the short-term. What's also nice about ARKS Fever is that it only requires 1 copy to transfer with a 100% success rate. So a common strategy is to attach ARKS Fever to your base unit while upslotting. ARKS Fever only drops from ARKS Rappies on PSO2 Day so if you don't have one and it's too expensive, I'd recommend trying to create Stat 2 (+20 stat) while upslotting your two SAF units (Rivalate and Schvelle). For example, you can create Might 2 (+20 MEL dmg) from 2 copies of Might 1 at a 60% success rate (which goes to 100% with the 40% AA we're using). So if you plan things out and use Might 1 as one of your "junk affixes" while upslotting your Rivalate and Schvelle units to 6-slots you'll be all set to create Might 2 as a placeholder until you get your SGA later. Obviously, this isn't a big deal and you can just use Stat 1 (e.g. Might 1) as a placeholder instead as that only requires having 1 copy on either your base unit or one of your 5 fodder units.
And there ya go! If you put Sentence Might on your back, Sentence Precision on your arms, and Sentence Casting on your Legs you're looking at the following stats:
- 105 MEL
- 40 RNG
- 40 TEC
- 11 PP
- 130 HP
- 70 All DEF
- 40 MEL
- 105 RNG
- 40 TEC
- 11 PP
- 130 HP
- 70 All DEF
- 40 MEL
- 40 RNG
- 105 TEC
- 11 PP
- 130 HP
- 70 All DEF
Recipe #2: No Capsule and No Schvelle SAF
- Stat 6 (from Rivalate SAF)
- Ex Alles Soul
- Exegul Glare
- A Reverie (Apprengina, Elder, and Luther most likely, though we'll talk about Persona and Omega too)
- A Factor (ideally would go with 1 each of Deus, Mother, and Yamato for the rainbow build...but this will depend on prices which we can talk about)
This took awhile so I'll come back tomorrow and flush out this section. While we'll be saving money on the Graceful Stamina capsule and buying a Cleasis unit to upgrade to Schvelle for the Sentence SAF, we'll see that this could end up costing a good deal more as we'll realistically have to build 4 custom pieces of fodder which will each require around 5 pieces of fodder themselves.
As a result, you could again go for a 5 or 4 slot affix instead. Or you can stay at 6 and we can discuss replacing some of these augments with flat stat things like Mastery 3, Stamina or Spirit
3/4, ARKS Fever, ARKS MAX, etc.
EDIT: I finished up this post and turned this whole thing into a stand-alone guide which can be found here.