@ENERSHA420 The example you're linking has very little relevance to what Phantasy Star Online 2 does. I never quite enjoyed how grindy the Kubrow and Kavat raising mechanics were because having multiples required in-game purchases locked behind premium currency (pet slots). If you weren't someone who bought platinum regularly or traded in-game after collecting the desirable rare items this was just about impossible for most players who would only have one pet at all if they decided to go farming for that. My gripe with the Marketplace is that there are still items that are extremely costly in platinum used to bait players when the in-game methods of obtaining that equipment are cheaper albeit more time-consuming (as in having to complete quests or trying to fight a boss a number of times).
In New Genesis it was already explained, already demonstrated, and already known for the most part that all players get to swap between the bodies for New Genesis or the original Phantasy Star Online 2 body types. The "N" scratches are meant to be used with the new body types and the only casualty between these are CAST parts not being interchangeable between the old bodies and the new bodies.
Otherwise with the specific video example you mentioned, Sega's "equivalent" to that is how players can pick up welfare/catch-up equipment with minimum effort to keep up with the current content or how new mechanics end up pushing away older mechanics. You would not find any discussions of Unit Crafting or Old-Type Weapon Extensions being relevant at all in Global because those mechanics either do not exist or are far too power-creeped to be relevant. Sega is not "replacing" older cosmetics and their aesthetics but rather are renewing them for a new body type and a whole new specification that went beyond what the original Phantasy Star Online 2 envisioned. As was told to you several times in this thread, these are meant to be used with the new bodies and are intended for use in New Genesis. It just so happens that you can use your New Genesis characters in Phantasy Star Online 2 as well. I would have loved for this to have just been a straight-up upgrade like Sega has also done in the past (Phantasy Star Online 2es charactrers are different from their Episode 4-counterparts and onwards due to an adjustment in character specifications) but the new system in New Genesis pushes on to something beyond just changing the model quality and the texture quality.
You should not forget that many of the cosmetics (including lobby actions) are recycled from "free" content from the previous games that players end up picking up again either via the AC Scratches, SG Scratches, Player Shops, or other various exchanges in-game. When you look at how Warframe's cosmetics work (at least on the PC version of the game) I would be curious as to how you would obtain the Tennogen cosemtics without paying money as the console versions have these available for platinum instead. Like I mentioned, in Phantasy Star Online 2, being able to obtain cosmetics without paying real money at all makes a world of difference. 40 million Meseta is on the "low" end of things and if you ever needed the help in making the Meseta I am certain a number of other players would love to help and also jump in on that. If you know what you are doing in this game you can get just about everything without paying money outside of the exclusive paid-only cosmetics and I feel that this particular monetization will not change for New Genesis. You can call it predatory because of the way it was monetized but I prefer this system over what many other free-to-play games have done.