@Anarchy-Marine said in monetizing costume textures (and model rigging and finger animations):
@Milk I get the vibes he's never had to deal with payroll, or mass layoffs due to budget cuts. He might have some small background in learning computer science, based on some of his posts, but in others he has a clear lacking in understanding how even meshes and textures work. The reason the old outfits won't work on the new bodies, besides the new skeleton and rigging, is the same reason seperate body mods in fallout aren't compatible. It's an entirely new model, with entirely new meshes and textures. They remade everything from the ground up, which is why the black outfi on Ash in that gif slide, shows the outfit sitting entirely different on the body's model which is why there is a major shift in the overall position of the armored parts, and also the lengths and positioning of the legs thighs. Then there's the overal smoothness of textures edges, both body and outfit. They simply aren't compatible with each other.
That's why I said a flagging system for the new outfits would be a good idea in my earlier post. But again, SEGA needs to keep cash flow in the game consistent to keep the game running, as it is a live service. Something OP simply doesn't understand, or more accurately doesn't want to, and refuses to understand.
i get that i dont understand everything about modeling. but different limb lengths dont require extra work. you can adjust your own character's skeleton in game and the outfit adjusts. and the fact that they likely made their own engine in house probably means the developers are doing 10 x the amount of work than if they licensed a third party engine. if they really want to be cheap about it they shouldnt "dress" a model but replace your characters body with the outfit and have limb length as parameters. at the end of the day, Sega is simply passing that bloated development cost onto the customer.
if they want to run a free to play live service, any competent management would license a premade engine. if you want to build your own engine from scratch, that's a luxury and a terrible development strategy if your free to play budget is as fragile as you say. also if they truly want to keep revenue consistent then they need to license developer tools, save money that way, and not alienate typical western markets
in short, theres no reason to charge for these upgrades since Sega is clearly overcomplicating their development process for it to even cost that them much in the first place. countless companies have provided similar free upgrades (animations and textures) and many games have more than 4 skeletons to worry about (male, female, NT male, NT female). when you guys complain about how much work it is it just sounds extremely whiny
we see this with fighting games where japanese companies refuse to license GGPO and opt to invent their own sub-standard version at a much higher development cost. this is not a new phenominon. so if a fighting game company came out and said hey "upgrading to ggpo is really expensive for us so we are going to charge you for the development cost" its like no you should have just done that from the beginning