@fkingnametaken said in Make triggers scale on solo mode please? Its a dying game.:
@Miraglyth said in Make triggers scale on solo mode please? Its a dying game.:
Its a dying game.
Still no sighting of anything to support this claim, with the player count having remained just as stable as the last time this was said.
You blind bro? Ep 3, ship2 has a 5blocks with full of people and the number of block counts higher than 100.
"Episode 3" had 138 full blocks on all ships at one exceptional point in time that happened to be 8 months ago and whose post-launch spike tailed off with a curve you're probably taking a rose-tinted assessment or a cherry-picked peak from - especially since I'm pretty sure the block count was cut to 80 during Episode 3.
We only have the numbers of the Steam launch which happened to be Episode 4's arrival, and those numbers are not a fifth of what they used to be. I posted a chart at the start of November (about halfway through Episode 5) to show a (reduced, since it was already on PC) post-launch curve on Steam but also indicate that the numbers were levelling out.
We're nearing the end of January now, the start of November was 3 months ago. How have we fared since?
Would you look at that - it's basically flat now. Fun fact the trend line starts and ends at exactly the same height. Not bad for 3 months. And personally this matches my observation of block capacity utilisation over this period of time (making me laugh at the few "Ship 3 is dead" claims that still haven't learned PC launch changed that for good 8 months ago - to follow up from @Blade-Syphon's note earlier UQs on Ship 3 fill pretty much instantly too).
Sure the number (just the Steam count remember - Xbox/Win10/Tweaker not included) could benefit from being higher when New Genesis arrives, certainly. Hopefully one of the game's partner companies will be given responsibility and a budget for marketing that towards the time and use options that haven't been used yet for base PSO2 like Steam's Update Visibility Rounds feature, because it's always felt like promotion and awareness of PSO2 has been lower than it could have been.
Anyway! That misplaced blame is all a large diversion from what this topic is really asking for, and most of the posters have correctly noted that the real reason some triggers aren't run is obsoleted rewards. It's worth noting for instance that Mother/Deus type triggers are run a bit to farm their related factors because those still have some use, and even original Elder triggers were run - and on Normal of all things - because someone noted its meseta reward was high before... actually what was done to change that in the end? I never heard.
@Matt said in Make triggers scale on solo mode please? Its a dying game.:
he's talking about the Apprentice triggers
Omega Apprentice, with that slog of an escort segment at the start? I wouldn't blame people for not running that. That one combines mostly-obsoleted rewards with a quest that is not only boring to play repeatedly (especially concurrently) but does not get much faster when you are over-geared for it like combat-heavy UQs since the tank moves at a fixed speed.