Make triggers scale on solo mode please? Its a dying game.

@fkingnametaken said in Make triggers scale on solo mode please? Its a dying game.:

Look at ship2 now. Only 1 block full most of the time. The number of people running triggers on ship2 are the same group of people i see everyday. During UQ, It takes a while now to completely fill groups. Lets face it no matter how much we love the game. Its a dying game lol. Mmo isnt just about being stable, its about being alive.

Are you sure this isn't a Ship 2 or a you problem? Because I'm not seeing this problem on Ship 1.

UQ's fill almost immediatly in Ship 1, Block 1 is constantly full, with Block 2 and 3 pretty close to it. I can get into an UQ Trigger for relevant Urgent Quests fairly quickly in the evenings, and even in the early mornings when I also play.

I mean, yeah if you're trying to fill a trigger group for Elder, Luther, or any Urgent Quests that don't drop S-Augments people are chasing, you're probaly going to have problems, as well as trying to do Trigger farming at odd hours. But PSO2 is far from a "Dying game" any time I log on to play.

Sorry i meant trigger not UQ

I don't know what ship you're on but on ship 3 at least I never have trouble finding parties for relevant triggers (TDVR / UH boss UQs) with pug groups, and I do stuff often with my alliance.

I will say though there is a lot of solo-mindsetted players that only ever group up for UQs and that's apparently in a lot of the """Top""" alliances in the ranking, most of them are just alliance point farming guilds that don't really do group content internally.

If I had to take a stab in the dark, he's talking about the Apprentice triggers to try and farm for S3: Lucent Adversity which is a very important SGA, but it only drops from there and nobody plays it since it's old content.

@fkingnametaken said in Make triggers scale on solo mode please? Its a dying game.:

@Miraglyth said in Make triggers scale on solo mode please? Its a dying game.:

Its a dying game.

Still no sighting of anything to support this claim, with the player count having remained just as stable as the last time this was said.

You blind bro? Ep 3, ship2 has a 5blocks with full of people and the number of block counts higher than 100.

"Episode 3" had 138 full blocks on all ships at one exceptional point in time that happened to be 8 months ago and whose post-launch spike tailed off with a curve you're probably taking a rose-tinted assessment or a cherry-picked peak from - especially since I'm pretty sure the block count was cut to 80 during Episode 3.

We only have the numbers of the Steam launch which happened to be Episode 4's arrival, and those numbers are not a fifth of what they used to be. I posted a chart at the start of November (about halfway through Episode 5) to show a (reduced, since it was already on PC) post-launch curve on Steam but also indicate that the numbers were levelling out.

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We're nearing the end of January now, the start of November was 3 months ago. How have we fared since?

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Would you look at that - it's basically flat now. Fun fact the trend line starts and ends at exactly the same height. Not bad for 3 months. And personally this matches my observation of block capacity utilisation over this period of time (making me laugh at the few "Ship 3 is dead" claims that still haven't learned PC launch changed that for good 8 months ago - to follow up from @Blade-Syphon's note earlier UQs on Ship 3 fill pretty much instantly too).

Sure the number (just the Steam count remember - Xbox/Win10/Tweaker not included) could benefit from being higher when New Genesis arrives, certainly. Hopefully one of the game's partner companies will be given responsibility and a budget for marketing that towards the time and use options that haven't been used yet for base PSO2 like Steam's Update Visibility Rounds feature, because it's always felt like promotion and awareness of PSO2 has been lower than it could have been.


Anyway! That misplaced blame is all a large diversion from what this topic is really asking for, and most of the posters have correctly noted that the real reason some triggers aren't run is obsoleted rewards. It's worth noting for instance that Mother/Deus type triggers are run a bit to farm their related factors because those still have some use, and even original Elder triggers were run - and on Normal of all things - because someone noted its meseta reward was high before... actually what was done to change that in the end? I never heard.

@Matt said in Make triggers scale on solo mode please? Its a dying game.:

he's talking about the Apprentice triggers

Omega Apprentice, with that slog of an escort segment at the start? I wouldn't blame people for not running that. That one combines mostly-obsoleted rewards with a quest that is not only boring to play repeatedly (especially concurrently) but does not get much faster when you are over-geared for it like combat-heavy UQs since the tank moves at a fixed speed.

@Laep said in Make triggers scale on solo mode please? Its a dying game.:

I don't know what ship you're on but on ship 3 at least I never have trouble finding parties for relevant triggers (TDVR / UH boss UQs) with pug groups, and I do stuff often with my alliance.

I will say though there is a lot of solo-mindsetted players that only ever group up for UQs and that's apparently in a lot of the """Top""" alliances in the ranking, most of them are just alliance point farming guilds that don't really do group content internally.

Im on ship2 and ship2 if its not wisdom incarnate then you wont find a group of people to play with. And even with wisdom incarnate, the number of people running it are so few youll begin to familiarize yourself with them.

@Miraglyth What? You're on ship 3 as well. The population on this ship has plummeted hard.

Ship 3 Unite 😛

@Matt said in Make triggers scale on solo mode please? Its a dying game.:

If I had to take a stab in the dark, he's talking about the Apprentice triggers to try and farm for S3: Lucent Adversity which is a very important SGA, but it only drops from there and nobody plays it since it's old content.

The problem with Apprentice isn't that it is old content but rather that there's a 10 minute long unskippable escort sequence. If it was just like the 4 man triggers I'm pretty sure it would fill faster.

@DvS-Diablo-HR said in Make triggers scale on solo mode please? Its a dying game.:

@Miraglyth What? You're on ship 3 as well. The population on this ship has plummeted hard.

Once upon a time I transferred a character from Ship 1 to Ship 3. At the time of the transfer I was making posts on this forum noting that when people saw screenshots of the block transfer screen on Ship 1 and Ship 3, they couldn't say which was which. I also shared hard numbers comparing the prices of randomly-selected sets of BIS equipment and (non-beta) cosmetics showing the two were broadly in line as well.

Ship 3's numbers have not dropped as dramatically as you claim since that point in time. I've taken the Ship 3 screenshot I used for the old comparison on 19 July - over 6 months ago! - and overlaid the block populations as of about five minutes ago, which have been tinted blue:

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This isn't a fair comparison because the 19 July screen was taken 2 hours before what Steam has consistently said to be the peak time each day and today's screen was taken just under 4 hours after that peak time, so in this screen the 19 July numbers should be higher because of that and because of the alleged plummeting of the ship's population. And yet... there's been a minor drop. (If you're on other ships and these numbers seem a little low, don't worry - not shown is Block 34 which is as popular as other ships but bigger than that is Block 42 which seems to be a Ship 3 only thing and is usually its second-largest block).

If you're referring to an earlier point in time, then you're referring to a point in time that was still within the tail-off period of the PC launch spike, which is not only unfair to do but was certainly the case for all three ships at the time.

TLDR just as I showed in my last post that the game isn't dying and hasn't even really been declining lately, Ship 3 is far from "plummeting hard". To blame it for people not running unrewarding (or in the case of Omega Apprentice, ruined by a tiresome escort part) triggers when the same has been reported in recent posts on Ships 1 and 2 (which by the way is the ship of the topic's creator!) and when popular triggers have been reported fine in Ship 3... is just a giant exercise of looking for confirmation bias and failing.

@Miraglyth Great breakdown fedora, cheers fellow ship 3 chad!

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At this rate "The Forum Fedora" is going to become my Kyokuya style title... I'm not sure how I feel about that. 😅

I was wondering when i would see another "game is dying" thread, Maybe one day it will happen, probably after NGS releases since that is where everyone will be.

However, the problem with triggers is due to most of them being for outdated items, you just won't get many people for them, unless they are late bloomers.

its not just triggers for outdated items. in ship2 during peak time, the most ive seen being run is only 2 instances. thats 24 people only. Most of the time its just 1 instance running so only 12 people. I tried hosting my own trigger and it took me 20mins to fill it with 12 people and whenever 1 person leave, it will take another 10-15 for another person to join up.

You can also tell based on the number of blocks from release day up to now. I played pso2 since release and like ive said, on ship2 almost 5blocks are always overpopulated and with block numbers reaching 130+ i believe. and now look at the state, blocks less than 60 and only 1 is overpopulated.

At this point, either merge some of the servers or give the small number of people who are still grinding the ability to play without having to wait for a long time just to fill the group up. This can easily be done by scaling.

It's sad to see this game die but I already accepted that fact but I decided to continue playing this game despite it's dying status and stick with it until they shut it down.

All I am asking at this point is to atleast give those who made the same decision as me some consideration.

At this point people are not running triggers because Divide Quests and Battleship are where all the progress is to be made, there's not much to be gained from running triggers now, so you simply won't see many.

It's not because the game is dying, it's because the currently available quest triggers are "old content" which people don't run.