@RainGnyu said in Augmenting and Affixing made me quit.:
It shouldn’t be easy and every item should have a purpose, every item. I like that you have to use your brain a lot more in this game surprisingly. Also helps elevate the newest player with a good money source to reach in game status. Just my personal opinion.
I agree, every item should have a purpose. It is nice for players to have items to find that have value that they can sell. The augmenting system has too many problems though. I consider myself good at affixing and I still need to use http://arks-layer.com/abilitysim/na/ to help me. Some people I play with are far smarter than me, and they can't be bothered with affixing. They are capable but can't be bothered at all. If they were forced to, they would quit. They hate the system.
Affixing on paper sounds cool! Customize your weapon/unit, make it better! But wait, I got this new weapon/unit. Now I got to affix that. But wait, I have really good augments on my stuff already. I gotto affix it again and need dudu boost week for this affix... Oh but it's not Dudu boost week! "Oh, but augment transfer exists now"! A good addition! It took Sega 8 years to implement it, and if you have high slot augments, you are going to have a bad time transferring your stuff over and even then it's not that much worth it. You're better off using the affix transfer system (and your augment xfer passes) to make a godly affix with by adding add augment items to the mix. The only redeemable quality augmenting has is S-class augments which are more interesting augments that can't fail and don't require much to learn to get working.