@LyssaDhrak said in Top XXXX number of players on a big screen:
I was thinking on an easy way to make people more engaged on harder content and was thinking of how would it be to have like a top 100 or something players hunting points on endless team/solo rondo, fastest time attacks and stuff like that be given a reward weekly or monthly.
While having the top 10 or so scores on a big screen.
Competition, the bane of cooperation.
Or maybe a similar system as in pvp (if more people played that mode)....
Pointless, as PvP will never be popular regardless of what they add to it. Let it die, or more accurately, let it rot as it's already dead.
Would that make the players saying they have nothing better to do than waiting for the next update actually find it interesting? Kind of like an incentive :3
Maybe, until they rush through it too, then complain they have nothing left to do. And round and round we go...
Because like in most of the games, I feel like the players complaining about not having content is because they do not really play most of the content itself, just the easiest new ones.
Nah, the developers just spend too much time trying to add thing that are "difficult" by bloating the enemy health and damage to get someone killed, insted of wondering why most people don't play that kind of content. You should insted encourage them to try something original for once in their game developing careers. NGS is the perfect opportuinity to balance the game differently, and it might seem different in the beginning. But as it goes on, i'm sure they will get the good ol' "power creep" which requires more HP and damage bloat, since it so easy and convenient.
I saw this type of behavior a lot lately in other games, for example guild wars 2 where a bunch of people just "run out of content" which is probably the story.. But they never played raids, they do not pvp nor wvw.
Yeah, cue mystery music, again. Good thing GW2 developers have given up on all that too. More than the developers of PSO2 for sure. Now if they only dedicated time an effort to making all abilities and equipment different between game modes. Then balance would be easier to achieve, since it's impossible when they are connected.
Or maybe I'm just mistaken and not aware that the western community has too much of a different taste on what they want in their games compared to the ones on east?
Unsurprisingly you don't know what other people enjoy. I could have told you that from the get go. The obvious is nothing new.