Quick Dismantling

The suggestion says it all that quick dismantling instead of 10 at a time from the inventory would be a much appreciated thing to stop spending too much time trying to dismantle all the loot you collect. If it could be programmed to use the dismantle option like normal from the crafting menu by adding "Item Dismantle from storage" so you only have to choose from wherever you keep all your gear that'll be dismantled, it will put all crafting material in that same storage so you dismantled from and leave you with the only burden of moving the materials instead of the back and forth.

I don't mind if I have to move materials more than I have to go back and forth filling up my inventory just to dismantle, store materials because I can't dismantle anymore unless I make space, and then repeat same steps.

Ooh, ooh, this has been a pet peeve for a while. Lemme at it.

Selling, swapping and dismantling need some huge ass QoL. Please consider:

  • Allowing dismantling anywhere, or at least at shop terminals
  • Some kind of mass sell or mass dismantle menu at the appropriate venue, that lets us sell all items that meet criteria we set (example: sell all sub-10 star weapons/armor, dismantle all 13 star weapons). I'm aware you can highlight multiple items with the R trigger; this is more something you should be able to do en masse in a few presses.
  • An auto-swap setting for items below a certain rarity (egs: auto-swap 10 stars for EX Cubes/Photon Spheres).
  • Auto-deposit resultant materials into materials storage if necessary.
  • Allow use of casino passes, extreme passes, merit +10% and other enhancement items from storage.

Thanks!

While they're at it, make it so that you don't need to take things like grinders out of storage to upgrade units and stored meseta can be used by all characters straight from storage, obviously using personally carried meseta first. Maybe the obvious improvements will be added to NGS.

@_Flux_ @Yggranya I'm gonna pause you on these points, "Allow use of extreme passes from storage." "make it so that you don't need to take things like grinders out of storage to upgrade units" That's exactly what Material Storage does. Everything else said is fair claims.

This thread might as well be changed to a better name then.

One small touch I'd like to see is... when enhancing, affixing and so on, you can press a button to skip the animation that happens in the middle of the screen. But this doesn't work with dismantling for some reason and it'd be a nice QoL improvement if it did.

@Church10129 Really? So simple convenience is something you have to pay for? Why am i not surprised?

@Yggranya To be fair, Material Storage is easy to get because we get SG from mission pass, Magatsu keys, ect..... Although I would like to see this happen for all storages because it is a major inconvenience if people don't want to get material storage and save their SG. I do see your point on why having to pay for something is convenient because it's a backwards way of thinking.

@Rockhoundxoz To be realistic, i can't spend SG on anything since the scratch ticket thing are RNG. Getting a dribble, a pittance when the game wants to give it isn't exactly encouraging me to spend it on anything until i REALLY want/need it.

At this stage I don't support the SG banner at all. It's just not a good deal by any stretch; SG is more expensive to buy, largely earned in-game by handout or playing dead, otherwise unrewarding content, the pity system is insufficient due to being non-tradable and the banners are still limited for no good reason. The only way to win that kind of game is not to play it.

So that does leave a good amount of SG to spend on storage... well, until that runs out.

@Rockhoundxoz said in Quick Dismantling:

The suggestion says it all that quick dismantling instead of 10 at a time from the inventory would be a much appreciated thing to stop spending too much time trying to dismantle all the loot you collect. If it could be programmed to use the dismantle option like normal from the crafting menu by adding "Item Dismantle from storage" so you only have to choose from wherever you keep all your gear that'll be dismantled, it will put all crafting material in that same storage so you dismantled from and leave you with the only burden of moving the materials instead of the back and forth.

I don't mind if I have to move materials more than I have to go back and forth filling up my inventory just to dismantle, store materials because I can't dismantle anymore unless I make space, and then repeat same steps.

For me I'd like a way to uncheck or disable the 10 at a time. Acknowledging the forgoing of what I assume that is in place to keep someone from doing say 100+ at a time and realize only second after a Collection Folder item or worse was in that lot. Being able to dismantle from more places like shops seems in keeping with the games intended design and mechanics.

All of the other suggestions are pretty neat and handy dandy too. At some level though some may be against the intended design and mechanics of the game. And at the risk of saying "realistically unrealistic."

o/ =^.^=

@KnightHarb1nger said in Quick Dismantling:

@Rockhoundxoz said in Quick Dismantling:

The suggestion says it all that quick dismantling instead of 10 at a time from the inventory would be a much appreciated thing to stop spending too much time trying to dismantle all the loot you collect. If it could be programmed to use the dismantle option like normal from the crafting menu by adding "Item Dismantle from storage" so you only have to choose from wherever you keep all your gear that'll be dismantled, it will put all crafting material in that same storage so you dismantled from and leave you with the only burden of moving the materials instead of the back and forth.

I don't mind if I have to move materials more than I have to go back and forth filling up my inventory just to dismantle, store materials because I can't dismantle anymore unless I make space, and then repeat same steps.

For me I'd like a way to uncheck or disable the 10 at a time. Acknowledging the forgoing of what I assume that is in place to keep someone from doing say 100+ at a time and realize only second after a Collection Folder item or worse was in that lot. Being able to dismantle from more places like shops seems in keeping with the games intended design and mechanics.

All of the other suggestions are pretty neat and handy dandy too. At some level though some may be against the intended design and mechanics of the game. And at the risk of saying "realistically unrealistic."

o/ =^.^=

It's already a bit unrealistic that you have to spend too much time dismantling if you need to clear space out of storage since it takes away what you could be doing in game to grind for things you really want. I hate the current system the way it is because it's a headache and inconvenience, yet this game has been up up for nearly 10 years soon and they couldn't figure out a way to make the crafting system better with dismantling?

I feel their actions make it counter productive to utilize a function that is harder to use than anything else in the entire game and could use a bit of rework to make it better.